From 1870c2fdcff7c62b7b63e44773af39975965c388 Mon Sep 17 00:00:00 2001 From: Jakob Sinclair Date: Fri, 20 Oct 2017 03:45:17 +0200 Subject: [PATCH] Fix ambiguous documentation for RigidBody2D Fixes #12225 and the possesive form of the word body. Also uses simpler terms now when describing when the linear velocity gets updated. Signed-off-by: Jakob Sinclair --- doc/classes/RigidBody2D.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index a4faa697de..f2584de5aa 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -113,7 +113,7 @@ - Return the body's moment of inertia. This is usually automatically computed from the mass and the shapes. Note that this doesn't seem to work in a [code]_ready[/code] function: it apparently has not been auto-computed yet. + Returns the body's moment of inertia. Automatically computed from associated [class CollisionShape2D]s' mass during physic frames. Inertia is not computed the same frame in which the node was added in. Therefore inertia is not computed during the [code]_ready[/code] function. @@ -127,7 +127,7 @@ - Return the body linear velocity. This changes by physics granularity. See [method set_linear_velocity]. + Returns the body's linear velocity. This changes when a physics frame has passed, not during a normal update. See [method set_linear_velocity].