From 8d3afa985b479417b46811050e9b8bd9f7861f06 Mon Sep 17 00:00:00 2001 From: John Pennycook Date: Sun, 27 Sep 2020 10:58:54 -0700 Subject: [PATCH] Make YSort stable Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions. --- servers/rendering/rendering_server_canvas.cpp | 1 + servers/rendering/rendering_server_canvas.h | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp index 07eabfd430..b3d5b0ad83 100644 --- a/servers/rendering/rendering_server_canvas.cpp +++ b/servers/rendering/rendering_server_canvas.cpp @@ -81,6 +81,7 @@ void _collect_ysort_children(RenderingServerCanvas::Item *p_canvas_item, Transfo child_items[i]->ysort_xform = p_transform; child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]); child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr; + child_items[i]->ysort_index = r_index; } r_index++; diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h index 59c0d1fa52..cebe32fba0 100644 --- a/servers/rendering/rendering_server_canvas.h +++ b/servers/rendering/rendering_server_canvas.h @@ -51,6 +51,7 @@ public: Color ysort_modulate; Transform2D ysort_xform; Vector2 ysort_pos; + int ysort_index; RS::CanvasItemTextureFilter texture_filter; RS::CanvasItemTextureRepeat texture_repeat; @@ -69,6 +70,7 @@ public: ysort_children_count = -1; ysort_xform = Transform2D(); ysort_pos = Vector2(); + ysort_index = 0; texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; } @@ -83,7 +85,7 @@ public: struct ItemPtrSort { _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const { if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) { - return p_left->ysort_pos.x < p_right->ysort_pos.x; + return p_left->ysort_index < p_right->ysort_index; } return p_left->ysort_pos.y < p_right->ysort_pos.y;