diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 387d79d210..1df2fd0158 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -716,11 +716,6 @@ Sets a joint parameter. See [enum JointParam] for a list of available parameters. - - - - - @@ -812,6 +807,11 @@ Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters. + + + + + @@ -837,11 +837,11 @@ - - This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks. + + This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. - This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections. + This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections. This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks. diff --git a/doc/classes/LineShape2D.xml b/doc/classes/WorldMarginShape2D.xml similarity index 92% rename from doc/classes/LineShape2D.xml rename to doc/classes/WorldMarginShape2D.xml index 434e6fba8e..1839ab16ad 100644 --- a/doc/classes/LineShape2D.xml +++ b/doc/classes/WorldMarginShape2D.xml @@ -1,5 +1,5 @@ - + Line shape for 2D collisions. diff --git a/editor/icons/LineShape2D.svg b/editor/icons/WorldMarginShape2D.svg similarity index 100% rename from editor/icons/LineShape2D.svg rename to editor/icons/WorldMarginShape2D.svg diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 4266e0f676..486f947e43 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -36,9 +36,9 @@ #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" -#include "scene/resources/line_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" +#include "scene/resources/world_margin_shape_2d.h" void CollisionShape2DEditor::_node_removed(Node *p_node) { if (p_node == node) { @@ -74,8 +74,8 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { case CONVEX_POLYGON_SHAPE: { } break; - case LINE_SHAPE: { - Ref line = node->get_shape(); + case WORLD_MARGIN_SHAPE: { + Ref line = node->get_shape(); if (idx == 0) { return line->get_distance(); @@ -142,9 +142,9 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { case CONVEX_POLYGON_SHAPE: { } break; - case LINE_SHAPE: { + case WORLD_MARGIN_SHAPE: { if (idx < 2) { - Ref line = node->get_shape(); + Ref line = node->get_shape(); if (idx == 0) { line->set_distance(p_point.length()); @@ -241,8 +241,8 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { // Cannot be edited directly, use CollisionPolygon2D instead. } break; - case LINE_SHAPE: { - Ref line = node->get_shape(); + case WORLD_MARGIN_SHAPE: { + Ref line = node->get_shape(); if (idx == 0) { undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance()); @@ -397,8 +397,8 @@ void CollisionShape2DEditor::_get_current_shape_type() { shape_type = CONCAVE_POLYGON_SHAPE; } else if (Object::cast_to(*s)) { shape_type = CONVEX_POLYGON_SHAPE; - } else if (Object::cast_to(*s)) { - shape_type = LINE_SHAPE; + } else if (Object::cast_to(*s)) { + shape_type = WORLD_MARGIN_SHAPE; } else if (Object::cast_to(*s)) { shape_type = RECTANGLE_SHAPE; } else if (Object::cast_to(*s)) { @@ -464,8 +464,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla case CONVEX_POLYGON_SHAPE: { } break; - case LINE_SHAPE: { - Ref shape = node->get_shape(); + case WORLD_MARGIN_SHAPE: { + Ref shape = node->get_shape(); handles.resize(2); handles.write[0] = shape->get_normal() * shape->get_distance(); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index 130ec708cf..056e1b5b7d 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -46,7 +46,7 @@ class CollisionShape2DEditor : public Control { CIRCLE_SHAPE, CONCAVE_POLYGON_SHAPE, CONVEX_POLYGON_SHAPE, - LINE_SHAPE, + WORLD_MARGIN_SHAPE, RECTANGLE_SHAPE, SEGMENT_SHAPE }; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 0c83c57de6..47c7e57e3f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -148,7 +148,6 @@ #include "scene/resources/gradient.h" #include "scene/resources/height_map_shape_3d.h" #include "scene/resources/immediate_mesh.h" -#include "scene/resources/line_shape_2d.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" #include "scene/resources/mesh_data_tool.h" @@ -187,6 +186,7 @@ #include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" +#include "scene/resources/world_margin_shape_2d.h" #include "scene/resources/world_margin_shape_3d.h" #include "scene/scene_string_names.h" @@ -823,7 +823,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init GDREGISTER_VIRTUAL_CLASS(Shape2D); - GDREGISTER_CLASS(LineShape2D); + GDREGISTER_CLASS(WorldMarginShape2D); GDREGISTER_CLASS(SegmentShape2D); GDREGISTER_CLASS(CircleShape2D); GDREGISTER_CLASS(RectangleShape2D); @@ -910,6 +910,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D"); ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D"); ClassDB::add_compatibility_class("Light", "Light3D"); + ClassDB::add_compatibility_class("LineShape2D", "WorldMarginShape2D"); ClassDB::add_compatibility_class("Listener", "Listener3D"); ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D"); ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D"); diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/world_margin_shape_2d.cpp similarity index 76% rename from scene/resources/line_shape_2d.cpp rename to scene/resources/world_margin_shape_2d.cpp index d206f12287..3b43681528 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/world_margin_shape_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* line_shape_2d.cpp */ +/* world_margin_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "line_shape_2d.h" +#include "world_margin_shape_2d.h" #include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" -bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { +bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 point = get_distance() * get_normal(); Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } }; @@ -48,7 +48,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol return false; } -void LineShape2D::_update_shape() { +void WorldMarginShape2D::_update_shape() { Array arr; arr.push_back(normal); arr.push_back(distance); @@ -56,25 +56,25 @@ void LineShape2D::_update_shape() { emit_changed(); } -void LineShape2D::set_normal(const Vector2 &p_normal) { +void WorldMarginShape2D::set_normal(const Vector2 &p_normal) { normal = p_normal; _update_shape(); } -void LineShape2D::set_distance(real_t p_distance) { +void WorldMarginShape2D::set_distance(real_t p_distance) { distance = p_distance; _update_shape(); } -Vector2 LineShape2D::get_normal() const { +Vector2 WorldMarginShape2D::get_normal() const { return normal; } -real_t LineShape2D::get_distance() const { +real_t WorldMarginShape2D::get_distance() const { return distance; } -void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { +void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; @@ -83,7 +83,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); } -Rect2 LineShape2D::get_rect() const { +Rect2 WorldMarginShape2D::get_rect() const { Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; @@ -96,22 +96,22 @@ Rect2 LineShape2D::get_rect() const { return rect; } -real_t LineShape2D::get_enclosing_radius() const { +real_t WorldMarginShape2D::get_enclosing_radius() const { return distance; } -void LineShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal); - ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal); +void WorldMarginShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal); + ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal); - ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance); - ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance); + ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance); + ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance"); } -LineShape2D::LineShape2D() : - Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) { +WorldMarginShape2D::WorldMarginShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) { _update_shape(); } diff --git a/scene/resources/line_shape_2d.h b/scene/resources/world_margin_shape_2d.h similarity index 88% rename from scene/resources/line_shape_2d.h rename to scene/resources/world_margin_shape_2d.h index 210a1aa9e6..3c1d593ffe 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/world_margin_shape_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* line_shape_2d.h */ +/* world_margin_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef LINE_SHAPE_2D_H -#define LINE_SHAPE_2D_H +#ifndef WORLD_MARGIN_SHAPE_2D_H +#define WORLD_MARGIN_SHAPE_2D_H #include "scene/resources/shape_2d.h" -class LineShape2D : public Shape2D { - GDCLASS(LineShape2D, Shape2D); +class WorldMarginShape2D : public Shape2D { + GDCLASS(WorldMarginShape2D, Shape2D); - // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense. + // WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense. Vector2 normal = Vector2(0, -1); real_t distance = 0.0; @@ -58,7 +58,7 @@ public: virtual Rect2 get_rect() const override; virtual real_t get_enclosing_radius() const override; - LineShape2D(); + WorldMarginShape2D(); }; -#endif // LINE_SHAPE_2D_H +#endif // WORLD_MARGIN_SHAPE_2D_H diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 45b9e6414d..30a99d3d74 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -1114,12 +1114,12 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) { PhysicsServer2D::ShapeType type_A = p_shape_A->get_type(); - ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_LINE, false); + ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer2D::ShapeType type_B = p_shape_B->get_type(); - ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_LINE, false); + ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); static const CollisionFunc collision_table[5][5] = { diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index ed398a24e5..8f8a4a862c 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -34,14 +34,14 @@ #define collision_solver sat_2d_calculate_penetration //#define collision_solver gjk_epa_calculate_penetration -bool CollisionSolver2DSW::solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { - const LineShape2DSW *line = static_cast(p_shape_A); - if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_LINE) { +bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { + const WorldMarginShape2DSW *world_margin = static_cast(p_shape_A); + if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_MARGIN) { return false; } - Vector2 n = p_transform_A.basis_xform(line->get_normal()).normalized(); - Vector2 p = p_transform_A.xform(line->get_normal() * line->get_d()); + Vector2 n = p_transform_A.basis_xform(world_margin->get_normal()).normalized(); + Vector2 p = p_transform_A.xform(world_margin->get_normal() * world_margin->get_d()); real_t d = n.dot(p); Vector2 supports[2]; @@ -166,15 +166,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p swap = true; } - if (type_A == PhysicsServer2D::SHAPE_LINE) { - if (type_B == PhysicsServer2D::SHAPE_LINE) { + if (type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN) { + if (type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN) { return false; } if (swap) { - return solve_static_line(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); + return solve_static_world_margin(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); } else { - return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); + return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } } else if (concave_B) { diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index 4f12ca9e88..17c0c2fe70 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -38,7 +38,7 @@ public: typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata); private: - static bool solve_static_line(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); + static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static void concave_callback(void *p_userdata, Shape2DSW *p_convex); static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); static bool solve_raycast(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_axis = nullptr); diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 4dcc4a9cfd..88c097453e 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -42,8 +42,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) { Shape2DSW *shape = nullptr; switch (p_shape) { - case SHAPE_LINE: { - shape = memnew(LineShape2DSW); + case SHAPE_WORLD_MARGIN: { + shape = memnew(WorldMarginShape2DSW); } break; case SHAPE_SEGMENT: { shape = memnew(SegmentShape2DSW); @@ -75,8 +75,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) { return id; } -RID PhysicsServer2DSW::line_shape_create() { - return _shape_create(SHAPE_LINE); +RID PhysicsServer2DSW::world_margin_shape_create() { + return _shape_create(SHAPE_WORLD_MARGIN); } RID PhysicsServer2DSW::segment_shape_create() { diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index e1ad6a56ee..3610f43f93 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -87,7 +87,7 @@ public: Vector2 *ptr; }; - virtual RID line_shape_create() override; + virtual RID world_margin_shape_create() override; virtual RID segment_shape_create() override; virtual RID circle_shape_create() override; virtual RID rectangle_shape_create() override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 7bc1096f93..b93178919d 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -79,7 +79,7 @@ public: #include "servers/server_wrap_mt_common.h" //FUNC1RID(shape,ShapeType); todo fix - FUNCRID(line_shape) + FUNCRID(world_margin_shape) FUNCRID(segment_shape) FUNCRID(circle_shape) FUNCRID(rectangle_shape) diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index b16efbfe64..b3e4ca84c3 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -88,15 +88,15 @@ Shape2DSW::~Shape2DSW() { /*********************************************************/ /*********************************************************/ -void LineShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { +void WorldMarginShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { r_amount = 0; } -bool LineShape2DSW::contains_point(const Vector2 &p_point) const { +bool WorldMarginShape2DSW::contains_point(const Vector2 &p_point) const { return normal.dot(p_point) < d; } -bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { +bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { Vector2 segment = p_begin - p_end; real_t den = normal.dot(segment); @@ -118,11 +118,11 @@ bool LineShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_e return true; } -real_t LineShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { +real_t WorldMarginShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; } -void LineShape2DSW::set_data(const Variant &p_data) { +void WorldMarginShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY); Array arr = p_data; ERR_FAIL_COND(arr.size() != 2); @@ -131,7 +131,7 @@ void LineShape2DSW::set_data(const Variant &p_data) { configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2))); } -Variant LineShape2DSW::get_data() const { +Variant WorldMarginShape2DSW::get_data() const { Array arr; arr.resize(2); arr[0] = normal; diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 3e4271b156..2de0f3cb9f 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -36,7 +36,7 @@ /* -SHAPE_LINE, ///< plane:"plane" +SHAPE_WORLD_MARGIN, ///< plane:"plane" SHAPE_SEGMENT, ///< real_t:"length" SHAPE_CIRCLE, ///< real_t:"radius" SHAPE_RECTANGLE, ///< vec3:"extents" @@ -152,7 +152,7 @@ public: r_max = MAX(maxa, maxb); \ } -class LineShape2DSW : public Shape2DSW { +class WorldMarginShape2DSW : public Shape2DSW { Vector2 normal; real_t d; @@ -160,7 +160,7 @@ public: _FORCE_INLINE_ Vector2 get_normal() const { return normal; } _FORCE_INLINE_ real_t get_d() const { return d; } - virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_LINE; } + virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_WORLD_MARGIN; } virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); } virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const; diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index c2dedde0be..092c3ae7a9 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -513,7 +513,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c } void PhysicsServer2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create); + ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create); ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create); ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create); ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create); @@ -674,7 +674,7 @@ void PhysicsServer2D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); - BIND_ENUM_CONSTANT(SHAPE_LINE); + BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN); BIND_ENUM_CONSTANT(SHAPE_SEGMENT); BIND_ENUM_CONSTANT(SHAPE_CIRCLE); BIND_ENUM_CONSTANT(SHAPE_RECTANGLE); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index dbbc128793..27bc654594 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -219,7 +219,7 @@ public: static PhysicsServer2D *get_singleton(); enum ShapeType { - SHAPE_LINE, ///< plane:"plane" + SHAPE_WORLD_MARGIN, ///< plane:"plane" SHAPE_SEGMENT, ///< float:"length" SHAPE_CIRCLE, ///< float:"radius" SHAPE_RECTANGLE, ///< vec3:"extents" @@ -229,7 +229,7 @@ public: SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error }; - virtual RID line_shape_create() = 0; + virtual RID world_margin_shape_create() = 0; virtual RID segment_shape_create() = 0; virtual RID circle_shape_create() = 0; virtual RID rectangle_shape_create() = 0; diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp index 40dc74e89c..61b8951afa 100644 --- a/tests/test_physics_2d.cpp +++ b/tests/test_physics_2d.cpp @@ -255,7 +255,7 @@ protected: arr.push_back(p_normal); arr.push_back(p_d); - RID plane = ps->line_shape_create(); + RID plane = ps->world_margin_shape_create(); ps->shape_set_data(plane, arr); RID plane_body = ps->body_create();