From c29d3d0b17d67495459c018679b719258428972e Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Tue, 2 Nov 2021 17:06:19 -0700 Subject: [PATCH] Fix crash in Tileset with get_collision_polygon_shape Shape index was used instead of polygon index in this one case. --- scene/resources/tile_set.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index d036ae2b62..9306d19520 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -4946,8 +4946,8 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i Ref TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const { ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref()); - ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[shape_index].shapes.size(), Ref()); - return physics[p_layer_id].polygons[shape_index].shapes[shape_index]; + ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref()); + return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index]; } // Terrain