diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 53f563303a..5203f53fa2 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -120,12 +120,12 @@ void main() { vec4 color = color_attrib; #ifdef USE_INSTANCING - mat4 extra_matrix2 = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0))); + mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0))); color *= instance_color; vec4 instance_custom = instance_custom_data; #else - mat4 extra_matrix2 = extra_matrix; + mat4 extra_matrix_instance = extra_matrix; vec4 instance_custom = vec4(0.0); #endif @@ -157,7 +157,7 @@ void main() { #endif -#define extra_matrix extra_matrix2 +#define extra_matrix extra_matrix_instance { /* clang-format off */ @@ -246,8 +246,8 @@ VERTEX_SHADER_CODE pos = outvec.xy; #endif - local_rot.xy = normalize((modelview_matrix * (extra_matrix * vec4(1.0, 0.0, 0.0, 0.0))).xy); - local_rot.zw = normalize((modelview_matrix * (extra_matrix * vec4(0.0, 1.0, 0.0, 0.0))).xy); + local_rot.xy = normalize((modelview_matrix * (extra_matrix_instance * vec4(1.0, 0.0, 0.0, 0.0))).xy); + local_rot.zw = normalize((modelview_matrix * (extra_matrix_instance * vec4(0.0, 1.0, 0.0, 0.0))).xy); #ifdef USE_TEXTURE_RECT local_rot.xy *= sign(src_rect.z); local_rot.zw *= sign(src_rect.w);