From 8fdbf61df827609029ae57616c3292310b394899 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 6 Aug 2020 13:10:39 -0700 Subject: [PATCH] Update Sprite3D docs to reflect recent changes --- doc/classes/Sprite3D.xml | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 55012c5f94..7d502f5af1 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -5,7 +5,6 @@ A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. - [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [SpatialMaterial]. @@ -28,7 +27,7 @@ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. - [Texture] object to draw. + [Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden. The number of rows in the sprite sheet.