From 33c15799c77f2911470b5b9fa16ab73225661ee1 Mon Sep 17 00:00:00 2001 From: qarmin Date: Mon, 24 Jun 2019 14:53:26 +0200 Subject: [PATCH] Set to enum variables, only correct values --- scene/3d/sprite_3d.cpp | 1 + scene/resources/texture.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 6b70eef662..9f73484b6a 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -163,6 +163,7 @@ float SpriteBase3D::get_opacity() const { void SpriteBase3D::set_axis(Vector3::Axis p_axis) { + ERR_FAIL_INDEX(p_axis, 3); axis = p_axis; _queue_update(); } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 6e0bc43296..3a0144849a 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1502,6 +1502,7 @@ void CubeMap::set_side(Side p_side, const Ref &p_image) { Ref CubeMap::get_side(Side p_side) const { + ERR_FAIL_INDEX_V(p_side, 6, Ref()); if (!valid[p_side]) return Ref(); return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side));