From 918f50c04ce949c36dead1f219ade5fcffe62782 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 26 Mar 2021 21:27:43 -0400 Subject: [PATCH] Fixes project manager window size scaling This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately. --- editor/project_manager.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 914806039f..26ff8e1551 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2425,8 +2425,10 @@ ProjectManager::ProjectManager() { // Define a minimum window size to prevent UI elements from overlapping or being cut off DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE); - // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below - DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE)); + // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below + float scale_factor = MAX(1, EDSCALE); + Vector2i window_size = DisplayServer::get_singleton()->window_get_size(); + DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor)); } // TRANSLATORS: This refers to the application where users manage their Godot projects.