From 50187eb272cc097b2529ff0c0440ca49c4b765f8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 7 Mar 2020 00:36:55 +0100 Subject: [PATCH] Use the `keep` stretch aspect by default This makes Godot avoid distortion when resizing the window to an aspect ratio that doesn't match the project's base aspect ratio. Since this setting has no effect when the stretch mode is `disabled` (the default), this won't impact projects not using the `canvas_items` or `viewport` stretch modes. --- main/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main/main.cpp b/main/main.cpp index 667aebebae..9f667dbb47 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2193,7 +2193,7 @@ bool Main::start() { //standard helpers that can be changed from main config String stretch_mode = GLOBAL_DEF_BASIC("display/window/stretch/mode", "disabled"); - String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "ignore"); + String stretch_aspect = GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); Size2i stretch_size = Size2i(GLOBAL_DEF_BASIC("display/window/size/width", 0), GLOBAL_DEF_BASIC("display/window/size/height", 0)); @@ -2252,7 +2252,7 @@ bool Main::start() { "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,canvas_items,viewport")); - GLOBAL_DEF_BASIC("display/window/stretch/aspect", "ignore"); + GLOBAL_DEF_BASIC("display/window/stretch/aspect", "keep"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect",