From 9b0be3753b0f056887def5fb2dc50c8f30ac8ca8 Mon Sep 17 00:00:00 2001 From: Elia Argentieri Date: Sat, 24 Dec 2016 15:27:08 +0100 Subject: [PATCH] Expose set_bone_name and get_bone_name to GDscript (cherry picked from commit b96e2e11264cd01aceed1b6101576b3c9376d710) --- scene/3d/bone_attachment.cpp | 5 +++++ scene/3d/bone_attachment.h | 2 ++ 2 files changed, 7 insertions(+) diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp index 56b61d40e2..7c0efb8ffc 100644 --- a/scene/3d/bone_attachment.cpp +++ b/scene/3d/bone_attachment.cpp @@ -137,3 +137,8 @@ BoneAttachment::BoneAttachment() bound=false; } + +void BoneAttachment::_bind_methods(){ + ObjectTypeDB::bind_method(_MD("set_bone_name","bone_name"),&BoneAttachment::set_bone_name); + ObjectTypeDB::bind_method(_MD("get_bone_name"),&BoneAttachment::get_bone_name); +} diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h index f1c27a9650..beeb261a4a 100644 --- a/scene/3d/bone_attachment.h +++ b/scene/3d/bone_attachment.h @@ -47,6 +47,8 @@ protected: void _get_property_list( List* p_list ) const; void _notification(int p_what); + static void _bind_methods(); + public: void set_bone_name(const String& p_name);