From 9b0dddd8e585b436ac1335b8946b119413f8101d Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Sat, 6 Nov 2021 19:49:22 +0300 Subject: [PATCH] Fix example in `NoiseTexture` doc --- modules/opensimplex/doc_classes/NoiseTexture.xml | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 8a10411cf6..16fea228b1 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -8,8 +8,9 @@ NoiseTexture can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] - var texture = preload("res://noise.tres") - yield(texture, "changed") + var texture = NoiseTexture.new() + texture.noise = OpenSimplexNoise.new() + await texture.changed var image = texture.get_image() var data = image.get_data() [/codeblock]