diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp index fa95ab0e79..b291724c4c 100644 --- a/scene/resources/canvas_item_material.cpp +++ b/scene/resources/canvas_item_material.cpp @@ -135,7 +135,7 @@ void CanvasItemMaterial::_update_shader() { code += " particle_frame = mod(particle_frame, particle_total_frames);\n"; code += " }"; code += " UV /= vec2(h_frames, v_frames);\n"; - code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; + code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n"; code += "}\n"; } diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 3a6af3afb0..8a7eb7cb81 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -815,7 +815,7 @@ void BaseMaterial3D::_update_shader() { code += " particle_frame = mod(particle_frame, particle_total_frames);\n"; code += " }"; code += " UV /= vec2(h_frames, v_frames);\n"; - code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; + code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n"; } break; case BILLBOARD_MAX: break; // Internal value, skip.