From aa84f4d261dabc35f6e3a18c253bf7b948144914 Mon Sep 17 00:00:00 2001 From: Dana Olson Date: Wed, 23 Apr 2014 22:06:12 -0400 Subject: [PATCH] stops running process when quitting editor I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor. --- tools/editor/editor_node.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 4ed565fdc3..f6653ac3d6 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -1982,7 +1982,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { confirmation->popup_centered(Size2(300,70)); break; } - + + _menu_option_confirm(RUN_STOP,true); get_scene()->quit(); } break;