From 11258db001cb4132fa8d5630599ebf95bde1622e Mon Sep 17 00:00:00 2001 From: Jonas Date: Fri, 6 Dec 2019 11:56:50 +0100 Subject: [PATCH] Fix missing null checks in Mono Binding of GD The print methods of mono binding was missing null checks for the params --- modules/mono/glue/Managed/Files/GD.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs index 2068099ac6..19962d418a 100644 --- a/modules/mono/glue/Managed/Files/GD.cs +++ b/modules/mono/glue/Managed/Files/GD.cs @@ -93,22 +93,22 @@ namespace Godot public static void PrintErr(params object[] what) { - godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintRaw(params object[] what) { - godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintS(params object[] what) { - godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintT(params object[] what) { - godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString())); + godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString())); } public static float Randf()