From dc1e79589ab8929ebae38b7a75b333d5a513d6c5 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 15 Sep 2020 15:56:36 +0200 Subject: [PATCH] Mention compatibility-breaking Camera2D offset change in the changelog See https://github.com/godotengine/godot/issues/42088. --- CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 1f8f8bd676..88c9e1a8a0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -384,6 +384,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Ogg samples now have an icon in the editor, like WAV samples. - Camera2D drag margins are now disabled by default. - If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again. +- The Camera2D Offset property now ignores the Limit property. + - To get the old behavior back, move the camera itself instead of changing the offset. - `Camera.project_position()` now requires a second `depth` argument to determine the distance of the point from the camera. - To get the old behavior back, pass the Camera's `near` property value as the second argument. - `Skeleton.set_bone_global_pose()` was replaced by `Skeleton.set_bone_global_pose_override()`.