From dd79d1ce7847e7631ac56d28ca018c48bfae5af3 Mon Sep 17 00:00:00 2001 From: jfons Date: Sat, 6 Jun 2020 19:03:16 +0200 Subject: [PATCH] Upgrade OpenImageDenoise to v1.1.0 Upgrade OIDN to 1.1.0, the latest stable version that doesn't need the ISPC compiler. Documented the changes made during the removal of TBB and added a patch file for them. --- thirdparty/README.md | 24 +- .../oidn/0001-window.h-case-sensitive.patch | 13 - thirdparty/oidn/core/autoencoder.cpp | 26 +- thirdparty/oidn/core/autoencoder.h | 4 + thirdparty/oidn/core/common.h | 3 + thirdparty/oidn/core/device.cpp | 41 ++- thirdparty/oidn/core/device.h | 26 +- thirdparty/oidn/core/network.cpp | 4 +- thirdparty/oidn/core/transfer_function.cpp | 13 +- thirdparty/oidn/godot-changes-c58c5216.patch | 307 ++++++++++++++++++ thirdparty/oidn/weights/LICENSE.txt | 202 ++++++++++++ 11 files changed, 634 insertions(+), 29 deletions(-) delete mode 100644 thirdparty/oidn/0001-window.h-case-sensitive.patch create mode 100644 thirdparty/oidn/godot-changes-c58c5216.patch create mode 100644 thirdparty/oidn/weights/LICENSE.txt diff --git a/thirdparty/README.md b/thirdparty/README.md index 64c2ce336d..9dff2eb37c 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -446,12 +446,32 @@ Files extracted from the upstream source: ## oidn - Upstream: https://github.com/OpenImageDenoise/oidn -- Version: TBD +- Version: 1.1.0 (c58c5216db05ceef4cde5a096862f2eeffd14c06) - License: Apache 2.0 Files extracted from upstream source: -- TBD +common/* (except tasking.* and CMakeLists.txt) +core/* +include/OpenImageDenoise/* (except version.h.in) +LICENSE.txt +mkl-dnn/include/* +mkl-dnn/src/* (except CMakeLists.txt) +weights/rtlightmap_hdr.tza +scripts/resource_to_cpp.py + +Modified files: +Modifications are marked with `// -- GODOT start --` and `// -- GODOT end --` +A patch file is provided in `oidn/godot-changes-c58c5216.patch` + +core/autoencoder.cpp +core/autoencoder.h +core/common.h +core/device.cpp +core/device.h +core/transfer_function.cpp + +scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py) ## opus diff --git a/thirdparty/oidn/0001-window.h-case-sensitive.patch b/thirdparty/oidn/0001-window.h-case-sensitive.patch deleted file mode 100644 index 7b9c8e96c1..0000000000 --- a/thirdparty/oidn/0001-window.h-case-sensitive.patch +++ /dev/null @@ -1,13 +0,0 @@ -diff --git a/thirdparty/oidn/common/platform.h b/thirdparty/oidn/common/platform.h -index 205ac8981d..9373b617b5 100644 ---- a/thirdparty/oidn/common/platform.h -+++ b/thirdparty/oidn/common/platform.h -@@ -19,7 +19,7 @@ - #if defined(_WIN32) - #define WIN32_LEAN_AND_MEAN - #define NOMINMAX -- #include -+ #include - #elif defined(__APPLE__) - #include - #endif diff --git a/thirdparty/oidn/core/autoencoder.cpp b/thirdparty/oidn/core/autoencoder.cpp index 8ae2421fa6..d8da684cb8 100644 --- a/thirdparty/oidn/core/autoencoder.cpp +++ b/thirdparty/oidn/core/autoencoder.cpp @@ -90,12 +90,19 @@ namespace oidn { if (!dirty) return; - { + // -- GODOT start -- + //device->executeTask([&]() + //{ + // GODOT end -- + if (mayiuse(avx512_common)) net = buildNet<16>(); else net = buildNet<8>(); - } + + // GODOT start -- + //}); + // GODOT end -- dirty = false; } @@ -107,8 +114,10 @@ namespace oidn { if (!net) return; - - { + // -- GODOT start -- + //device->executeTask([&]() + //{ + // -- GODOT end -- Progress progress; progress.func = progressFunc; progress.userPtr = progressUserPtr; @@ -154,7 +163,9 @@ namespace oidn { tileIndex++; } } - } + // -- GODOT start -- + //}); + // -- GODOT end -- } void AutoencoderFilter::computeTileSize() @@ -462,8 +473,11 @@ namespace oidn { return std::make_shared(); } +// -- GODOT start -- // Godot doesn't need Raytracing filters. Removing them saves space in the weights files. #if 0 +// -- GODOT end -- + // -------------------------------------------------------------------------- // RTFilter // -------------------------------------------------------------------------- @@ -491,7 +505,9 @@ namespace oidn { weightData.hdr_alb = weights::rt_hdr_alb; weightData.hdr_alb_nrm = weights::rt_hdr_alb_nrm; } +// -- GODOT start -- #endif +// -- GODOT end -- // -------------------------------------------------------------------------- // RTLightmapFilter diff --git a/thirdparty/oidn/core/autoencoder.h b/thirdparty/oidn/core/autoencoder.h index 97432f2bbd..98b610844e 100644 --- a/thirdparty/oidn/core/autoencoder.h +++ b/thirdparty/oidn/core/autoencoder.h @@ -93,14 +93,18 @@ namespace oidn { // RTFilter - Generic ray tracing denoiser // -------------------------------------------------------------------------- +// -- GODOT start -- // Godot doesn't need Raytracing filters. Removing them saves space in the weights files. #if 0 +// -- GODOT end -- class RTFilter : public AutoencoderFilter { public: explicit RTFilter(const Ref& device); }; +// -- GODOT start -- #endif +// -- GODOT end -- // -------------------------------------------------------------------------- // RTLightmapFilter - Ray traced lightmap denoiser diff --git a/thirdparty/oidn/core/common.h b/thirdparty/oidn/core/common.h index 6c87f377bc..a35dd908b4 100644 --- a/thirdparty/oidn/core/common.h +++ b/thirdparty/oidn/core/common.h @@ -27,6 +27,9 @@ #include "common/ref.h" #include "common/exception.h" #include "common/thread.h" +// -- GODOT start -- +//#include "common/tasking.h" +// -- GODOT end -- #include "math.h" namespace oidn { diff --git a/thirdparty/oidn/core/device.cpp b/thirdparty/oidn/core/device.cpp index 0812624bb5..3cd658b9c8 100644 --- a/thirdparty/oidn/core/device.cpp +++ b/thirdparty/oidn/core/device.cpp @@ -29,6 +29,9 @@ namespace oidn { Device::~Device() { + // -- GODOT start -- + //observer.reset(); + // -- GODOT end -- } void Device::setError(Device* device, Error code, const std::string& message) @@ -140,10 +143,29 @@ namespace oidn { if (isCommitted()) throw Exception(Error::InvalidOperation, "device can be committed only once"); - // Create the task arena - const int maxNumThreads = 1; //affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency(); - numThreads = (numThreads > 0) ? min(numThreads, maxNumThreads) : maxNumThreads; + // -- GODOT start -- + #if 0 + // -- GODOT end -- + // Get the optimal thread affinities + if (setAffinity) + { + affinity = std::make_shared(1, verbose); // one thread per core + if (affinity->getNumThreads() == 0) + affinity.reset(); + } + // Create the task arena + const int maxNumThreads = affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency(); + numThreads = (numThreads > 0) ? min(numThreads, maxNumThreads) : maxNumThreads; + arena = std::make_shared(numThreads); + + // Automatically set the thread affinities + if (affinity) + observer = std::make_shared(affinity, *arena); + // -- GODOT start -- + #endif + numThreads = 1; + // -- GODOT end -- dirty = false; if (isVerbose()) @@ -177,12 +199,17 @@ namespace oidn { Ref filter; +// -- GODOT start -- // Godot doesn't need Raytracing filters. Removing them saves space in the weights files. #if 0 +// -- GODOT end -- if (type == "RT") filter = makeRef(Ref(this)); +// -- GODOT start -- +// Godot doesn't need Raytracing filters. Removing them saves space in the weights files. #endif - if (type == "RTLightmap") + if (type == "RTLightmap") +// -- GODOT end -- filter = makeRef(Ref(this)); else throw Exception(Error::InvalidArgument, "unknown filter type"); @@ -199,6 +226,12 @@ namespace oidn { std::cout << " Build : " << getBuildName() << std::endl; std::cout << " Platform: " << getPlatformName() << std::endl; +// -- GODOT start -- +// std::cout << " Tasking :"; +// std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR; +// std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version(); +// std::cout << std::endl; +// -- GODOT end -- std::cout << std::endl; } diff --git a/thirdparty/oidn/core/device.h b/thirdparty/oidn/core/device.h index 93a83eb731..d9cfd8541a 100644 --- a/thirdparty/oidn/core/device.h +++ b/thirdparty/oidn/core/device.h @@ -41,6 +41,13 @@ namespace oidn { ErrorFunction errorFunc = nullptr; void* errorUserPtr = nullptr; +// -- GODOT start -- +// // Tasking +// std::shared_ptr arena; +// std::shared_ptr observer; +// std::shared_ptr affinity; +// -- GODOT end -- + // Parameters int numThreads = 0; // autodetect by default bool setAffinity = true; @@ -61,6 +68,20 @@ namespace oidn { void commit(); +// -- GODOT start -- +// template +// void executeTask(F& f) +// { +// arena->execute(f); +// } + +// template +// void executeTask(const F& f) +// { +// arena->execute(f); +// } +// -- GODOT end -- + Ref newBuffer(size_t byteSize); Ref newBuffer(void* ptr, size_t byteSize); Ref newFilter(const std::string& type); @@ -69,7 +90,10 @@ namespace oidn { __forceinline std::mutex& getMutex() { return mutex; } private: - bool isCommitted() const { return false; } +// -- GODOT start -- + //bool isCommitted() const { return bool(arena); } + bool isCommitted() const { return false; } +// -- GODOT end -- void checkCommitted(); void print(); diff --git a/thirdparty/oidn/core/network.cpp b/thirdparty/oidn/core/network.cpp index 4da32073cd..ed8328c954 100644 --- a/thirdparty/oidn/core/network.cpp +++ b/thirdparty/oidn/core/network.cpp @@ -14,10 +14,12 @@ // limitations under the License. // // ======================================================================== // -#include "network.h" #include "upsample.h" #include "weights_reorder.h" +#include "network.h" +// -- GODOT start -- #include +// -- GODOT end -- namespace oidn { diff --git a/thirdparty/oidn/core/transfer_function.cpp b/thirdparty/oidn/core/transfer_function.cpp index a33e3c84bc..487f0a9f75 100644 --- a/thirdparty/oidn/core/transfer_function.cpp +++ b/thirdparty/oidn/core/transfer_function.cpp @@ -24,9 +24,12 @@ namespace oidn { float AutoexposureNode::autoexposure(const Image& color) { assert(color.format == Format::Float3); - return 1.0f; +// -- GODOT start -- +// We don't want to mess with TTB and we don't use autoexposure, so we disable this code +#if 0 +// -- GODOT end -- - /*constexpr float key = 0.18f; + constexpr float key = 0.18f; constexpr float eps = 1e-8f; constexpr int K = 16; // downsampling amount @@ -89,7 +92,11 @@ namespace oidn { tbb::static_partitioner() ); - return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;*/ + return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f; +// -- GODOT start -- +#endif + return 1.0; +// -- GODOT end -- } } // namespace oidn diff --git a/thirdparty/oidn/godot-changes-c58c5216.patch b/thirdparty/oidn/godot-changes-c58c5216.patch new file mode 100644 index 0000000000..6a54703064 --- /dev/null +++ b/thirdparty/oidn/godot-changes-c58c5216.patch @@ -0,0 +1,307 @@ +diff --git a/common/platform.h b/common/platform.h +index be14bc7..9373b61 100644 +--- a/common/platform.h ++++ b/common/platform.h +@@ -19,7 +19,7 @@ + #if defined(_WIN32) + #define WIN32_LEAN_AND_MEAN + #define NOMINMAX +- #include ++ #include + #elif defined(__APPLE__) + #include + #endif +@@ -129,4 +129,3 @@ namespace oidn { + std::string getBuildName(); + + } // namespace oidn +- +diff --git a/core/autoencoder.cpp b/core/autoencoder.cpp +index d6915e6..d8da684 100644 +--- a/core/autoencoder.cpp ++++ b/core/autoencoder.cpp +@@ -90,13 +90,19 @@ namespace oidn { + if (!dirty) + return; + +- device->executeTask([&]() +- { ++ // -- GODOT start -- ++ //device->executeTask([&]() ++ //{ ++ // GODOT end -- ++ + if (mayiuse(avx512_common)) + net = buildNet<16>(); + else + net = buildNet<8>(); +- }); ++ ++ // GODOT start -- ++ //}); ++ // GODOT end -- + + dirty = false; + } +@@ -108,9 +114,10 @@ namespace oidn { + + if (!net) + return; +- +- device->executeTask([&]() +- { ++ // -- GODOT start -- ++ //device->executeTask([&]() ++ //{ ++ // -- GODOT end -- + Progress progress; + progress.func = progressFunc; + progress.userPtr = progressUserPtr; +@@ -156,7 +163,9 @@ namespace oidn { + tileIndex++; + } + } +- }); ++ // -- GODOT start -- ++ //}); ++ // -- GODOT end -- + } + + void AutoencoderFilter::computeTileSize() +@@ -464,6 +473,11 @@ namespace oidn { + return std::make_shared(); + } + ++// -- GODOT start -- ++// Godot doesn't need Raytracing filters. Removing them saves space in the weights files. ++#if 0 ++// -- GODOT end -- ++ + // -------------------------------------------------------------------------- + // RTFilter + // -------------------------------------------------------------------------- +@@ -491,6 +505,9 @@ namespace oidn { + weightData.hdr_alb = weights::rt_hdr_alb; + weightData.hdr_alb_nrm = weights::rt_hdr_alb_nrm; + } ++// -- GODOT start -- ++#endif ++// -- GODOT end -- + + // -------------------------------------------------------------------------- + // RTLightmapFilter +diff --git a/core/autoencoder.h b/core/autoencoder.h +index c199052..98b6108 100644 +--- a/core/autoencoder.h ++++ b/core/autoencoder.h +@@ -93,11 +93,18 @@ namespace oidn { + // RTFilter - Generic ray tracing denoiser + // -------------------------------------------------------------------------- + ++// -- GODOT start -- ++// Godot doesn't need Raytracing filters. Removing them saves space in the weights files. ++#if 0 ++// -- GODOT end -- + class RTFilter : public AutoencoderFilter + { + public: + explicit RTFilter(const Ref& device); + }; ++// -- GODOT start -- ++#endif ++// -- GODOT end -- + + // -------------------------------------------------------------------------- + // RTLightmapFilter - Ray traced lightmap denoiser +diff --git a/core/common.h b/core/common.h +index a3a7e8a..a35dd90 100644 +--- a/core/common.h ++++ b/core/common.h +@@ -27,7 +27,9 @@ + #include "common/ref.h" + #include "common/exception.h" + #include "common/thread.h" +-#include "common/tasking.h" ++// -- GODOT start -- ++//#include "common/tasking.h" ++// -- GODOT end -- + #include "math.h" + + namespace oidn { +diff --git a/core/device.cpp b/core/device.cpp +index c455695..3cd658b 100644 +--- a/core/device.cpp ++++ b/core/device.cpp +@@ -29,7 +29,9 @@ namespace oidn { + + Device::~Device() + { +- observer.reset(); ++ // -- GODOT start -- ++ //observer.reset(); ++ // -- GODOT end -- + } + + void Device::setError(Device* device, Error code, const std::string& message) +@@ -141,6 +143,9 @@ namespace oidn { + if (isCommitted()) + throw Exception(Error::InvalidOperation, "device can be committed only once"); + ++ // -- GODOT start -- ++ #if 0 ++ // -- GODOT end -- + // Get the optimal thread affinities + if (setAffinity) + { +@@ -157,7 +162,10 @@ namespace oidn { + // Automatically set the thread affinities + if (affinity) + observer = std::make_shared(affinity, *arena); +- ++ // -- GODOT start -- ++ #endif ++ numThreads = 1; ++ // -- GODOT end -- + dirty = false; + + if (isVerbose()) +@@ -191,9 +199,17 @@ namespace oidn { + + Ref filter; + ++// -- GODOT start -- ++// Godot doesn't need Raytracing filters. Removing them saves space in the weights files. ++#if 0 ++// -- GODOT end -- + if (type == "RT") + filter = makeRef(Ref(this)); +- else if (type == "RTLightmap") ++// -- GODOT start -- ++// Godot doesn't need Raytracing filters. Removing them saves space in the weights files. ++#endif ++ if (type == "RTLightmap") ++// -- GODOT end -- + filter = makeRef(Ref(this)); + else + throw Exception(Error::InvalidArgument, "unknown filter type"); +@@ -210,11 +226,12 @@ namespace oidn { + std::cout << " Build : " << getBuildName() << std::endl; + std::cout << " Platform: " << getPlatformName() << std::endl; + +- std::cout << " Tasking :"; +- std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR; +- std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version(); +- std::cout << std::endl; +- ++// -- GODOT start -- ++// std::cout << " Tasking :"; ++// std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR; ++// std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version(); ++// std::cout << std::endl; ++// -- GODOT end -- + std::cout << std::endl; + } + +diff --git a/core/device.h b/core/device.h +index c2df714..d9cfd85 100644 +--- a/core/device.h ++++ b/core/device.h +@@ -41,10 +41,12 @@ namespace oidn { + ErrorFunction errorFunc = nullptr; + void* errorUserPtr = nullptr; + +- // Tasking +- std::shared_ptr arena; +- std::shared_ptr observer; +- std::shared_ptr affinity; ++// -- GODOT start -- ++// // Tasking ++// std::shared_ptr arena; ++// std::shared_ptr observer; ++// std::shared_ptr affinity; ++// -- GODOT end -- + + // Parameters + int numThreads = 0; // autodetect by default +@@ -66,17 +68,19 @@ namespace oidn { + + void commit(); + +- template +- void executeTask(F& f) +- { +- arena->execute(f); +- } ++// -- GODOT start -- ++// template ++// void executeTask(F& f) ++// { ++// arena->execute(f); ++// } + +- template +- void executeTask(const F& f) +- { +- arena->execute(f); +- } ++// template ++// void executeTask(const F& f) ++// { ++// arena->execute(f); ++// } ++// -- GODOT end -- + + Ref newBuffer(size_t byteSize); + Ref newBuffer(void* ptr, size_t byteSize); +@@ -86,7 +90,10 @@ namespace oidn { + __forceinline std::mutex& getMutex() { return mutex; } + + private: +- bool isCommitted() const { return bool(arena); } ++// -- GODOT start -- ++ //bool isCommitted() const { return bool(arena); } ++ bool isCommitted() const { return false; } ++// -- GODOT end -- + void checkCommitted(); + + void print(); +diff --git a/core/network.cpp b/core/network.cpp +index 8c2de09..ed8328c 100644 +--- a/core/network.cpp ++++ b/core/network.cpp +@@ -17,6 +17,9 @@ + #include "upsample.h" + #include "weights_reorder.h" + #include "network.h" ++// -- GODOT start -- ++#include ++// -- GODOT end -- + + namespace oidn { + +diff --git a/core/transfer_function.cpp b/core/transfer_function.cpp +index 601f814..487f0a9 100644 +--- a/core/transfer_function.cpp ++++ b/core/transfer_function.cpp +@@ -24,6 +24,10 @@ namespace oidn { + float AutoexposureNode::autoexposure(const Image& color) + { + assert(color.format == Format::Float3); ++// -- GODOT start -- ++// We don't want to mess with TTB and we don't use autoexposure, so we disable this code ++#if 0 ++// -- GODOT end -- + + constexpr float key = 0.18f; + constexpr float eps = 1e-8f; +@@ -89,6 +93,10 @@ namespace oidn { + ); + + return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f; ++// -- GODOT start -- ++#endif ++ return 1.0; ++// -- GODOT end -- + } + + } // namespace oidn diff --git a/thirdparty/oidn/weights/LICENSE.txt b/thirdparty/oidn/weights/LICENSE.txt new file mode 100644 index 0000000000..d645695673 --- /dev/null +++ b/thirdparty/oidn/weights/LICENSE.txt @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. 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