diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index d6d3353a8b..5c86f9a12b 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -1386,7 +1386,10 @@ bool _GodotSharp::is_runtime_initialized() { void _GodotSharp::_reload_assemblies(bool p_soft_reload) { #ifdef GD_MONO_HOT_RELOAD - CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload); + // This method may be called more than once with `call_deferred`, so we need to check + // again if reloading is needed to avoid reloading multiple times unnecessarily. + if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) + CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload); #endif }