From e537a1f10ec32e9e2daecb171128c3f63f0bcc97 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Sat, 14 Aug 2021 13:38:22 +0300 Subject: [PATCH] Added missed limiters for Visual Shader node enums --- doc/classes/VisualShaderNodeColorFunc.xml | 3 + doc/classes/VisualShaderNodeColorOp.xml | 3 + doc/classes/VisualShaderNodeCompare.xml | 9 + doc/classes/VisualShaderNodeCubemap.xml | 6 + doc/classes/VisualShaderNodeFloatFunc.xml | 3 + doc/classes/VisualShaderNodeFloatOp.xml | 3 + doc/classes/VisualShaderNodeFloatUniform.xml | 3 + doc/classes/VisualShaderNodeIntFunc.xml | 3 + doc/classes/VisualShaderNodeIntOp.xml | 3 + doc/classes/VisualShaderNodeIntUniform.xml | 3 + doc/classes/VisualShaderNodeIs.xml | 3 + .../VisualShaderNodeParticleAccelerator.xml | 1 + .../VisualShaderNodeParticleRandomness.xml | 1 + doc/classes/VisualShaderNodeSample3D.xml | 3 + .../VisualShaderNodeScalarDerivativeFunc.xml | 3 + doc/classes/VisualShaderNodeTexture.xml | 6 + .../VisualShaderNodeTextureUniform.xml | 6 + doc/classes/VisualShaderNodeTransformFunc.xml | 3 + doc/classes/VisualShaderNodeTransformOp.xml | 2 +- .../VisualShaderNodeTransformVecMult.xml | 3 + doc/classes/VisualShaderNodeUniform.xml | 3 + .../VisualShaderNodeVectorDerivativeFunc.xml | 3 + doc/classes/VisualShaderNodeVectorFunc.xml | 3 + doc/classes/VisualShaderNodeVectorOp.xml | 3 + scene/resources/visual_shader.cpp | 21 +- scene/resources/visual_shader.h | 1 + scene/resources/visual_shader_nodes.cpp | 433 +++++++++++++----- scene/resources/visual_shader_nodes.h | 97 ++-- .../visual_shader_particle_nodes.cpp | 25 +- 29 files changed, 502 insertions(+), 157 deletions(-) diff --git a/doc/classes/VisualShaderNodeColorFunc.xml b/doc/classes/VisualShaderNodeColorFunc.xml index b9abf85802..8d410104b8 100644 --- a/doc/classes/VisualShaderNodeColorFunc.xml +++ b/doc/classes/VisualShaderNodeColorFunc.xml @@ -36,5 +36,8 @@ return vec3(r, g, b); [/codeblock] + + Represents the size of the [enum Function] enum. + diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index 629e84d47b..55b006b098 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -94,5 +94,8 @@ } [/codeblock] + + Represents the size of the [enum Operator] enum. + diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 9c2331edea..96bb3df494 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -37,6 +37,9 @@ A transform ([code]mat4[/code]) type. + + Represents the size of the [enum ComparisonType] enum. + Comparison for equality ([code]a == b[/code]). @@ -55,11 +58,17 @@ Comparison for less than or equal ([code]a <= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]. + + Represents the size of the [enum Function] enum. + The result will be true if all of component in vector satisfy the comparison condition. The result will be true if any of component in vector satisfy the comparison condition. + + Represents the size of the [enum Condition] enum. + diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml index 13b367e8f2..4a5f58261d 100644 --- a/doc/classes/VisualShaderNodeCubemap.xml +++ b/doc/classes/VisualShaderNodeCubemap.xml @@ -28,6 +28,9 @@ Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored. + + Represents the size of the [enum Source] enum. + No hints are added to the uniform declaration. @@ -37,5 +40,8 @@ Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. + + Represents the size of the [enum TextureType] enum. + diff --git a/doc/classes/VisualShaderNodeFloatFunc.xml b/doc/classes/VisualShaderNodeFloatFunc.xml index bb7486e8cf..ff499d25a6 100644 --- a/doc/classes/VisualShaderNodeFloatFunc.xml +++ b/doc/classes/VisualShaderNodeFloatFunc.xml @@ -112,5 +112,8 @@ Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]). + + Represents the size of the [enum Function] enum. + diff --git a/doc/classes/VisualShaderNodeFloatOp.xml b/doc/classes/VisualShaderNodeFloatOp.xml index 2c9ebabb89..ba000f258b 100644 --- a/doc/classes/VisualShaderNodeFloatOp.xml +++ b/doc/classes/VisualShaderNodeFloatOp.xml @@ -46,5 +46,8 @@ Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language. + + Represents the size of the [enum Operator] enum. + diff --git a/doc/classes/VisualShaderNodeFloatUniform.xml b/doc/classes/VisualShaderNodeFloatUniform.xml index 705d5e8796..fcfd78dbea 100644 --- a/doc/classes/VisualShaderNodeFloatUniform.xml +++ b/doc/classes/VisualShaderNodeFloatUniform.xml @@ -40,5 +40,8 @@ A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code. + + Represents the size of the [enum Hint] enum. + diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml index a9f4144a01..358a3f3512 100644 --- a/doc/classes/VisualShaderNodeIntFunc.xml +++ b/doc/classes/VisualShaderNodeIntFunc.xml @@ -25,5 +25,8 @@ Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language. + + Represents the size of the [enum Function] enum. + diff --git a/doc/classes/VisualShaderNodeIntOp.xml b/doc/classes/VisualShaderNodeIntOp.xml index fc9a0a9a0a..2d55cdaf78 100644 --- a/doc/classes/VisualShaderNodeIntOp.xml +++ b/doc/classes/VisualShaderNodeIntOp.xml @@ -37,5 +37,8 @@ Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. + + Represents the size of the [enum Operator] enum. + diff --git a/doc/classes/VisualShaderNodeIntUniform.xml b/doc/classes/VisualShaderNodeIntUniform.xml index e39eba865b..4070553884 100644 --- a/doc/classes/VisualShaderNodeIntUniform.xml +++ b/doc/classes/VisualShaderNodeIntUniform.xml @@ -40,5 +40,8 @@ A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code. + + Represents the size of the [enum Hint] enum. + diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml index b767a9638e..f46267677e 100644 --- a/doc/classes/VisualShaderNodeIs.xml +++ b/doc/classes/VisualShaderNodeIs.xml @@ -22,5 +22,8 @@ Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric results, e.g. division by zero). + + Represents the size of the [enum Function] enum. + diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml index 82aae1df63..b7a519944d 100644 --- a/doc/classes/VisualShaderNodeParticleAccelerator.xml +++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml @@ -20,6 +20,7 @@ + Represents the size of the [enum Mode] enum. diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml index f19723a663..75736992ee 100644 --- a/doc/classes/VisualShaderNodeParticleRandomness.xml +++ b/doc/classes/VisualShaderNodeParticleRandomness.xml @@ -18,6 +18,7 @@ + Represents the size of the [enum OpType] enum. diff --git a/doc/classes/VisualShaderNodeSample3D.xml b/doc/classes/VisualShaderNodeSample3D.xml index cf6933ab55..82bcac5f69 100644 --- a/doc/classes/VisualShaderNodeSample3D.xml +++ b/doc/classes/VisualShaderNodeSample3D.xml @@ -22,5 +22,8 @@ Use the uniform texture from sampler port. + + Represents the size of the [enum Source] enum. + diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml index 33777c1e49..305586ac49 100644 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml @@ -25,5 +25,8 @@ Derivative in [code]y[/code] using local differencing. + + Represents the size of the [enum Function] enum. + diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 8fa71b490d..17c079f385 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -40,6 +40,9 @@ Use the texture provided in the input port for this function. + + Represents the size of the [enum Source] enum. + No hints are added to the uniform declaration. @@ -49,5 +52,8 @@ Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. + + Represents the size of the [enum TextureType] enum. + diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 5a7474cca1..492c6010df 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -31,11 +31,17 @@ Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap. + + Represents the size of the [enum TextureType] enum. + Defaults to white color. Defaults to black color. + + Represents the size of the [enum ColorDefault] enum. + diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml index 41a58e1458..51b1100e22 100644 --- a/doc/classes/VisualShaderNodeTransformFunc.xml +++ b/doc/classes/VisualShaderNodeTransformFunc.xml @@ -22,5 +22,8 @@ Perform the transpose operation on the [Transform3D] matrix. + + Represents the size of the [enum Function] enum. + diff --git a/doc/classes/VisualShaderNodeTransformOp.xml b/doc/classes/VisualShaderNodeTransformOp.xml index a628fa3e8d..02debd890f 100644 --- a/doc/classes/VisualShaderNodeTransformOp.xml +++ b/doc/classes/VisualShaderNodeTransformOp.xml @@ -43,7 +43,7 @@ Divides the transform [code]b[/code] by the transform [code]a[/code]. - + Represents the size of the [enum Operator] enum. diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index 2c9c115d9c..d8f7ebbd55 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -28,5 +28,8 @@ Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform. + + Represents the size of the [enum Operator] enum. + diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index 83261344bd..561d87af45 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -24,5 +24,8 @@ + + Represents the size of the [enum Qualifier] enum. + diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml index 859c47bc33..9fd8ba2806 100644 --- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml @@ -25,5 +25,8 @@ Derivative in [code]y[/code] using local differencing. + + Represents the size of the [enum Function] enum. + diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml index cbda3dfb46..79bf3f6a07 100644 --- a/doc/classes/VisualShaderNodeVectorFunc.xml +++ b/doc/classes/VisualShaderNodeVectorFunc.xml @@ -121,5 +121,8 @@ Returns [code]1.0 - vector[/code]. + + Represents the size of the [enum Function] enum. + diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index d56c012f8f..263485d38e 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -52,5 +52,8 @@ Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise. + + Represents the size of the [enum Operator] enum. + diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 75dd7448e7..b00dcca004 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3032,6 +3032,10 @@ String VisualShaderNodeUniform::get_uniform_name() const { } void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) { + ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX)); + if (qualifier == p_qual) { + return; + } qualifier = p_qual; emit_changed(); } @@ -3061,6 +3065,7 @@ void VisualShaderNodeUniform::_bind_methods() { BIND_ENUM_CONSTANT(QUAL_NONE); BIND_ENUM_CONSTANT(QUAL_GLOBAL); BIND_ENUM_CONSTANT(QUAL_INSTANCE); + BIND_ENUM_CONSTANT(QUAL_MAX); } String VisualShaderNodeUniform::_get_qual_str() const { @@ -3072,6 +3077,8 @@ String VisualShaderNodeUniform::_get_qual_str() const { return "global "; case QUAL_INSTANCE: return "instance "; + default: + break; } } return String(); @@ -3094,6 +3101,8 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T case QUAL_INSTANCE: qualifier_str = "instance"; break; + default: + break; } return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str); } else if (qualifier == Qualifier::QUAL_GLOBAL) { @@ -3350,6 +3359,10 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { + ERR_FAIL_COND(has_input_port(p_id)); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector inputs_strings = inputs.split(";", false); int index = 0; @@ -3422,6 +3435,10 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { + ERR_FAIL_COND(has_output_port(p_id)); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector outputs_strings = outputs.split(";", false); int index = 0; @@ -3503,7 +3520,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() { void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_input_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); if (input_ports[p_id].type == p_type) { return; @@ -3575,7 +3592,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_output_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); if (output_ports[p_id].type == p_type) { return; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index abf55185ab..31651318ae 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -435,6 +435,7 @@ public: QUAL_NONE, QUAL_GLOBAL, QUAL_INSTANCE, + QUAL_MAX, }; private: diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a8ec78f63e..e45dfdcb1b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -69,8 +69,11 @@ String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualS return " " + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; } -void VisualShaderNodeFloatConstant::set_constant(float p_value) { - constant = p_value; +void VisualShaderNodeFloatConstant::set_constant(float p_constant) { + if (Math::is_equal_approx(constant, p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -85,7 +88,7 @@ Vector VisualShaderNodeFloatConstant::get_editable_properties() cons } void VisualShaderNodeFloatConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeFloatConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant"), "set_constant", "get_constant"); @@ -128,8 +131,11 @@ String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualSha return " " + p_output_vars[0] + " = " + itos(constant) + ";\n"; } -void VisualShaderNodeIntConstant::set_constant(int p_value) { - constant = p_value; +void VisualShaderNodeIntConstant::set_constant(int p_constant) { + if (constant == p_constant) { + return; + } + constant = p_constant; emit_changed(); } @@ -144,7 +150,7 @@ Vector VisualShaderNodeIntConstant::get_editable_properties() const } void VisualShaderNodeIntConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeIntConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant"); @@ -187,8 +193,11 @@ String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, Visua return " " + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; } -void VisualShaderNodeBooleanConstant::set_constant(bool p_value) { - constant = p_value; +void VisualShaderNodeBooleanConstant::set_constant(bool p_constant) { + if (constant == p_constant) { + return; + } + constant = p_constant; emit_changed(); } @@ -203,7 +212,7 @@ Vector VisualShaderNodeBooleanConstant::get_editable_properties() co } void VisualShaderNodeBooleanConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeBooleanConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant"); @@ -257,8 +266,11 @@ String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualS return code; } -void VisualShaderNodeColorConstant::set_constant(Color p_value) { - constant = p_value; +void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -273,7 +285,7 @@ Vector VisualShaderNodeColorConstant::get_editable_properties() cons } void VisualShaderNodeColorConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeColorConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant"), "set_constant", "get_constant"); @@ -316,8 +328,11 @@ String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualSh return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n"; } -void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) { - constant = p_value; +void VisualShaderNodeVec3Constant::set_constant(const Vector3 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -332,7 +347,7 @@ Vector VisualShaderNodeVec3Constant::get_editable_properties() const } void VisualShaderNodeVec3Constant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec3Constant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant"), "set_constant", "get_constant"); @@ -383,8 +398,11 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis return code; } -void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) { - constant = p_value; +void VisualShaderNodeTransformConstant::set_constant(const Transform3D &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -399,7 +417,7 @@ Vector VisualShaderNodeTransformConstant::get_editable_properties() } void VisualShaderNodeTransformConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeTransformConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant"); @@ -502,6 +520,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade case TYPE_NORMAL_MAP: u += " : hint_normal"; break; + default: + break; } return u + ";\n"; } @@ -685,8 +705,11 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } void VisualShaderNodeTexture::set_source(Source p_source) { - source = p_source; - switch (source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } + switch (p_source) { case SOURCE_TEXTURE: simple_decl = true; break; @@ -705,7 +728,10 @@ void VisualShaderNodeTexture::set_source(Source p_source) { case SOURCE_PORT: simple_decl = false; break; + default: + break; } + source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); } @@ -714,8 +740,8 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { return source; } -void VisualShaderNodeTexture::set_texture(Ref p_value) { - texture = p_value; +void VisualShaderNodeTexture::set_texture(Ref p_texture) { + texture = p_texture; emit_changed(); } @@ -723,8 +749,12 @@ Ref VisualShaderNodeTexture::get_texture() const { return texture; } -void VisualShaderNodeTexture::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeTexture::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -797,9 +827,12 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); BIND_ENUM_CONSTANT(SOURCE_DEPTH); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); + BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); + BIND_ENUM_CONSTANT(TYPE_MAX); } VisualShaderNodeTexture::VisualShaderNodeTexture() { @@ -1074,6 +1107,10 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader } void VisualShaderNodeSample3D::set_source(Source p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); @@ -1091,6 +1128,7 @@ void VisualShaderNodeSample3D::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); } String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { @@ -1127,7 +1165,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { Vector VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture; + dtp.param = texture_array; Vector ret; ret.push_back(dtp); return ret; @@ -1140,13 +1178,13 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu return String(); } -void VisualShaderNodeTexture2DArray::set_texture_array(Ref p_value) { - texture = p_value; +void VisualShaderNodeTexture2DArray::set_texture_array(Ref p_texture_array) { + texture_array = p_texture_array; emit_changed(); } Ref VisualShaderNodeTexture2DArray::get_texture_array() const { - return texture; + return texture_array; } Vector VisualShaderNodeTexture2DArray::get_editable_properties() const { @@ -1197,8 +1235,8 @@ String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualSha return String(); } -void VisualShaderNodeTexture3D::set_texture(Ref p_value) { - texture = p_value; +void VisualShaderNodeTexture3D::set_texture(Ref p_texture) { + texture = p_texture; emit_changed(); } @@ -1301,6 +1339,8 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade case TYPE_NORMAL_MAP: u += " : hint_normal"; break; + default: + break; } return u + ";\n"; } @@ -1364,6 +1404,10 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { } void VisualShaderNodeCubemap::set_source(Source p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); @@ -1373,8 +1417,8 @@ VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { return source; } -void VisualShaderNodeCubemap::set_cube_map(Ref p_value) { - cube_map = p_value; +void VisualShaderNodeCubemap::set_cube_map(Ref p_cube_map) { + cube_map = p_cube_map; emit_changed(); } @@ -1382,8 +1426,12 @@ Ref VisualShaderNodeCubemap::get_cube_map() const { return cube_map; } -void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeCubemap::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -1424,10 +1472,12 @@ void VisualShaderNodeCubemap::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); + BIND_ENUM_CONSTANT(TYPE_MAX); } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { @@ -1497,12 +1547,17 @@ String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader: case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } - return code; } void VisualShaderNodeFloatOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1533,6 +1588,7 @@ void VisualShaderNodeFloatOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MIN); BIND_ENUM_CONSTANT(OP_ATAN2); BIND_ENUM_CONSTANT(OP_STEP); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { @@ -1594,12 +1650,18 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } return code; } void VisualShaderNodeIntOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1627,6 +1689,7 @@ void VisualShaderNodeIntOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MOD); BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { @@ -1703,12 +1766,18 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } return code; } void VisualShaderNodeVectorOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1741,6 +1810,7 @@ void VisualShaderNodeVectorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_ATAN2); BIND_ENUM_CONSTANT(OP_REFLECT); BIND_ENUM_CONSTANT(OP_STEP); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { @@ -1844,14 +1914,19 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader: } } break; + default: + break; } return code; } void VisualShaderNodeColorOp::set_operator(Operator p_op) { - op = p_op; - switch (op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } + switch (p_op) { case OP_SCREEN: simple_decl = true; break; @@ -1879,7 +1954,10 @@ void VisualShaderNodeColorOp::set_operator(Operator p_op) { case OP_HARD_LIGHT: simple_decl = false; break; + default: + break; } + op = p_op; emit_changed(); } @@ -1908,6 +1986,7 @@ void VisualShaderNodeColorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_BURN); BIND_ENUM_CONSTANT(OP_SOFT_LIGHT); BIND_ENUM_CONSTANT(OP_HARD_LIGHT); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { @@ -1971,7 +2050,10 @@ String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualSha } void VisualShaderNodeTransformOp::set_operator(Operator p_op) { - ERR_FAIL_INDEX(int(p_op), int(OP_LIMITER)); + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -2001,7 +2083,7 @@ void VisualShaderNodeTransformOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_B_MINUS_A); BIND_ENUM_CONSTANT(OP_A_DIV_B); BIND_ENUM_CONSTANT(OP_B_DIV_A); - BIND_ENUM_CONSTANT(OP_LIMITER); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() { @@ -2052,6 +2134,10 @@ String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, Visu } void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -2076,6 +2162,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { BIND_ENUM_CONSTANT(OP_BxA); BIND_ENUM_CONSTANT(OP_3x3_AxB); BIND_ENUM_CONSTANT(OP_3x3_BxA); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { @@ -2114,7 +2201,7 @@ String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { + static const char *functions[FUNC_MAX] = { "sin($)", "cos($)", "tan($)", @@ -2148,11 +2235,14 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade "trunc($)", "1.0 - $" }; - - return " " + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeFloatFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2205,6 +2295,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); BIND_ENUM_CONSTANT(FUNC_TRUNC); BIND_ENUM_CONSTANT(FUNC_ONEMINUS); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { @@ -2242,16 +2333,20 @@ String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *int_func_id[FUNC_SIGN + 1] = { + static const char *functions[FUNC_MAX] = { "abs($)", "-($)", "sign($)" }; - return " " + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeIntFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2275,6 +2370,7 @@ void VisualShaderNodeIntFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ABS); BIND_ENUM_CONSTANT(FUNC_NEGATE); BIND_ENUM_CONSTANT(FUNC_SIGN); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { @@ -2312,7 +2408,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_ONEMINUS + 1] = { + static const char *vec_func_id[FUNC_MAX] = { "normalize($)", "max(min($, vec3(1.0)), vec3(0.0))", "-($)", @@ -2378,14 +2474,18 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad } void VisualShaderNodeVectorFunc::set_function(Function p_func) { - func = p_func; - if (func == FUNC_RGB2HSV) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } + if (p_func == FUNC_RGB2HSV) { simple_decl = false; - } else if (func == FUNC_HSV2RGB) { + } else if (p_func == FUNC_HSV2RGB) { simple_decl = false; } else { simple_decl = true; } + func = p_func; emit_changed(); } @@ -2440,6 +2540,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_TANH); BIND_ENUM_CONSTANT(FUNC_TRUNC); BIND_ENUM_CONSTANT(FUNC_ONEMINUS); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { @@ -2498,12 +2599,18 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade code += " " + p_output_vars[0] + " = vec3(r, g, b);\n"; code += " }\n"; break; + default: + break; } return code; } void VisualShaderNodeColorFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2526,6 +2633,7 @@ void VisualShaderNodeColorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_GRAYSCALE); BIND_ENUM_CONSTANT(FUNC_SEPIA); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { @@ -2564,17 +2672,21 @@ String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_TRANSPOSE + 1] = { + static const char *functions[FUNC_MAX] = { "inverse($)", "transpose($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeTransformFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2597,6 +2709,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_INVERSE); BIND_ENUM_CONSTANT(FUNC_TRANSPOSE); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { @@ -2639,8 +2752,6 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { return "offset"; case FUNC_SCALING: return "pivot"; - case FUNC_MAX: - break; default: break; } @@ -2693,24 +2804,23 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: case FUNC_SCALING: { code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); } break; - case FUNC_MAX: + default: break; } return code; } void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) { - ERR_FAIL_INDEX(int(p_func), FUNC_MAX); + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { return; } - func = p_func; - if (p_func == FUNC_PANNING) { set_input_port_default_value(2, Vector3()); // offset } else { // FUNC_SCALING set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot } + func = p_func; emit_changed(); } @@ -2886,18 +2996,22 @@ String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { + static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", "dFdy($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2921,6 +3035,7 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { @@ -2958,18 +3073,22 @@ String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { + static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", "dFdy($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2993,6 +3112,7 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { @@ -3057,7 +3177,7 @@ String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::T } void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3095,7 +3215,7 @@ Vector VisualShaderNodeClamp::get_editable_properties() const { } void VisualShaderNodeClamp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeClamp::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); @@ -3262,7 +3382,7 @@ String VisualShaderNodeStep::get_output_port_name(int p_port) const { } void VisualShaderNodeStep::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3313,7 +3433,7 @@ Vector VisualShaderNodeStep::get_editable_properties() const { } void VisualShaderNodeStep::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeStep::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3386,7 +3506,7 @@ String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const { } void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3440,7 +3560,7 @@ Vector VisualShaderNodeSmoothStep::get_editable_properties() const { } void VisualShaderNodeSmoothStep::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSmoothStep::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3608,7 +3728,7 @@ String VisualShaderNodeMix::get_output_port_name(int p_port) const { } void VisualShaderNodeMix::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3656,7 +3776,7 @@ Vector VisualShaderNodeMix::get_editable_properties() const { } void VisualShaderNodeMix::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMix::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3925,6 +4045,10 @@ bool VisualShaderNodeFloatUniform::is_use_prop_slots() const { } void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { + ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); + if (hint == p_hint) { + return; + } hint = p_hint; emit_changed(); } @@ -3934,6 +4058,9 @@ VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() cons } void VisualShaderNodeFloatUniform::set_min(float p_value) { + if (Math::is_equal_approx(hint_range_min, p_value)) { + return; + } hint_range_min = p_value; emit_changed(); } @@ -3943,6 +4070,9 @@ float VisualShaderNodeFloatUniform::get_min() const { } void VisualShaderNodeFloatUniform::set_max(float p_value) { + if (Math::is_equal_approx(hint_range_max, p_value)) { + return; + } hint_range_max = p_value; emit_changed(); } @@ -3952,6 +4082,9 @@ float VisualShaderNodeFloatUniform::get_max() const { } void VisualShaderNodeFloatUniform::set_step(float p_value) { + if (Math::is_equal_approx(hint_range_step, p_value)) { + return; + } hint_range_step = p_value; emit_changed(); } @@ -3961,6 +4094,9 @@ float VisualShaderNodeFloatUniform::get_step() const { } void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) { + if (default_value_enabled == p_enabled) { + return; + } default_value_enabled = p_enabled; emit_changed(); } @@ -3970,6 +4106,9 @@ bool VisualShaderNodeFloatUniform::is_default_value_enabled() const { } void VisualShaderNodeFloatUniform::set_default_value(float p_value) { + if (Math::is_equal_approx(default_value, p_value)) { + return; + } default_value = p_value; emit_changed(); } @@ -4007,6 +4146,7 @@ void VisualShaderNodeFloatUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); + BIND_ENUM_CONSTANT(HINT_MAX); } bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -4096,6 +4236,10 @@ bool VisualShaderNodeIntUniform::is_use_prop_slots() const { } void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { + ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); + if (hint == p_hint) { + return; + } hint = p_hint; emit_changed(); } @@ -4105,6 +4249,9 @@ VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const { } void VisualShaderNodeIntUniform::set_min(int p_value) { + if (hint_range_min == p_value) { + return; + } hint_range_min = p_value; emit_changed(); } @@ -4114,6 +4261,9 @@ int VisualShaderNodeIntUniform::get_min() const { } void VisualShaderNodeIntUniform::set_max(int p_value) { + if (hint_range_max == p_value) { + return; + } hint_range_max = p_value; emit_changed(); } @@ -4123,6 +4273,9 @@ int VisualShaderNodeIntUniform::get_max() const { } void VisualShaderNodeIntUniform::set_step(int p_value) { + if (hint_range_step == p_value) { + return; + } hint_range_step = p_value; emit_changed(); } @@ -4131,8 +4284,11 @@ int VisualShaderNodeIntUniform::get_step() const { return hint_range_step; } -void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) { - default_value_enabled = p_enabled; +void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) { + if (default_value_enabled == p_default_value_enabled) { + return; + } + default_value_enabled = p_default_value_enabled; emit_changed(); } @@ -4140,8 +4296,11 @@ bool VisualShaderNodeIntUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeIntUniform::set_default_value(int p_value) { - default_value = p_value; +void VisualShaderNodeIntUniform::set_default_value(int p_default_value) { + if (default_value == p_default_value) { + return; + } + default_value = p_default_value; emit_changed(); } @@ -4178,6 +4337,7 @@ void VisualShaderNodeIntUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); + BIND_ENUM_CONSTANT(HINT_MAX); } bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -4238,8 +4398,11 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) { - default_value_enabled = p_enabled; +void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) { + if (default_value_enabled == p_default_value_enabled) { + return; + } + default_value_enabled = p_default_value_enabled; emit_changed(); } @@ -4247,8 +4410,11 @@ bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) { - default_value = p_value; +void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) { + if (default_value == p_default_value) { + return; + } + default_value = p_default_value; emit_changed(); } @@ -4343,6 +4509,9 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { } void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) { + if (default_value_enabled == p_enabled) { + return; + } default_value_enabled = p_enabled; emit_changed(); } @@ -4352,6 +4521,9 @@ bool VisualShaderNodeColorUniform::is_default_value_enabled() const { } void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) { + if (default_value.is_equal_approx(p_value)) { + return; + } default_value = p_value; emit_changed(); } @@ -4689,6 +4861,9 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -4727,8 +4902,12 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual return code; } -void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -4736,8 +4915,12 @@ VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_ return texture_type; } -void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { - color_default = p_default; +void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) { + ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX)); + if (color_default == p_color_default) { + return; + } + color_default = p_color_default; emit_changed(); } @@ -4766,9 +4949,11 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); BIND_ENUM_CONSTANT(TYPE_ANISO); + BIND_ENUM_CONSTANT(TYPE_MAX); BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); + BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX); } String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { @@ -4786,6 +4971,8 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co return true; case Qualifier::QUAL_INSTANCE: return false; + default: + break; } return false; } @@ -4951,6 +5138,9 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5021,6 +5211,9 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5091,6 +5284,9 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5247,7 +5443,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { } void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -5452,17 +5648,21 @@ String VisualShaderNodeIs::get_output_port_name(int p_port) const { } String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_IS_NAN + 1] = { + static const char *functions[FUNC_MAX] = { "isinf($)", "isnan($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeIs::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -5485,6 +5685,7 @@ void VisualShaderNodeIs::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_IS_INF); BIND_ENUM_CONSTANT(FUNC_IS_NAN); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeIs::VisualShaderNodeIs() { @@ -5498,14 +5699,14 @@ String VisualShaderNodeCompare::get_caption() const { } int VisualShaderNodeCompare::get_input_port_count() const { - if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { + if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { return 3; } return 2; } VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const { - switch (ctype) { + switch (comparison_type) { case CTYPE_SCALAR: return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: @@ -5548,17 +5749,16 @@ String VisualShaderNodeCompare::get_output_port_name(int p_port) const { } String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { - if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) { + if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) { if (func > FUNC_NOT_EQUAL) { return TTR("Invalid comparison function for that type."); } } - return ""; } String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = { + static const char *operators[FUNC_MAX] = { "==", "!=", ">", @@ -5567,7 +5767,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: "<=", }; - static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = { + static const char *functions[FUNC_MAX] = { "equal($)", "notEqual($)", "greaterThan($)", @@ -5576,31 +5776,31 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: "lessThanEqual($)", }; - static const char *conds[COND_ANY + 1] = { + static const char *conditions[COND_MAX] = { "all($)", "any($)", }; String code; - switch (ctype) { + switch (comparison_type) { case CTYPE_SCALAR: if (func == FUNC_EQUAL) { code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else { - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } break; case CTYPE_SCALAR_INT: - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; case CTYPE_VECTOR: code += " {\n"; - code += " bvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; - code += " " + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n"; + code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; break; @@ -5608,14 +5808,14 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; case CTYPE_TRANSFORM: if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; default: @@ -5624,10 +5824,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: return code; } -void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { - ctype = p_type; - - switch (ctype) { +void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_type) { + ERR_FAIL_INDEX(int(p_comparison_type), int(CTYPE_MAX)); + if (comparison_type == p_comparison_type) { + return; + } + switch (p_comparison_type) { case CTYPE_SCALAR: set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); @@ -5653,15 +5855,22 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { set_input_port_default_value(1, Transform3D()); simple_decl = true; break; + default: + break; } + comparison_type = p_comparison_type; emit_changed(); } VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const { - return ctype; + return comparison_type; } void VisualShaderNodeCompare::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -5670,8 +5879,12 @@ VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const return func; } -void VisualShaderNodeCompare::set_condition(Condition p_cond) { - condition = p_cond; +void VisualShaderNodeCompare::set_condition(Condition p_condition) { + ERR_FAIL_INDEX(int(p_condition), int(COND_MAX)); + if (condition == p_condition) { + return; + } + condition = p_condition; emit_changed(); } @@ -5683,7 +5896,7 @@ Vector VisualShaderNodeCompare::get_editable_properties() const { Vector props; props.push_back("type"); props.push_back("function"); - if (ctype == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR) { props.push_back("condition"); } return props; @@ -5708,6 +5921,7 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(CTYPE_VECTOR); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); + BIND_ENUM_CONSTANT(CTYPE_MAX); BIND_ENUM_CONSTANT(FUNC_EQUAL); BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL); @@ -5715,9 +5929,11 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL); BIND_ENUM_CONSTANT(FUNC_LESS_THAN); BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL); + BIND_ENUM_CONSTANT(FUNC_MAX); BIND_ENUM_CONSTANT(COND_ALL); BIND_ENUM_CONSTANT(COND_ANY); + BIND_ENUM_CONSTANT(COND_MAX); } VisualShaderNodeCompare::VisualShaderNodeCompare() { @@ -5775,7 +5991,7 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha } void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -5898,7 +6114,10 @@ bool VisualShaderNodeBillboard::is_show_prop_names() const { } void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) { - ERR_FAIL_INDEX((int)p_billboard_type, BILLBOARD_TYPE_MAX); + ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX)); + if (billboard_type == p_billboard_type) { + return; + } billboard_type = p_billboard_type; simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED); set_disabled(simple_decl); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 99617b46a3..2c952300fe 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -76,7 +76,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(float p_value); + void set_constant(float p_constant); float get_constant() const; virtual Vector get_editable_properties() const override; @@ -106,7 +106,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(int p_value); + void set_constant(int p_constant); int get_constant() const; virtual Vector get_editable_properties() const override; @@ -136,7 +136,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(bool p_value); + void set_constant(bool p_constant); bool get_constant() const; virtual Vector get_editable_properties() const override; @@ -167,7 +167,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Color p_value); + void set_constant(const Color &p_constant); Color get_constant() const; virtual Vector get_editable_properties() const override; @@ -197,7 +197,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Vector3 p_value); + void set_constant(const Vector3 &p_constant); Vector3 get_constant() const; virtual Vector get_editable_properties() const override; @@ -227,7 +227,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Transform3D p_value); + void set_constant(const Transform3D &p_constant); Transform3D get_constant() const; virtual Vector get_editable_properties() const override; @@ -251,12 +251,14 @@ public: SOURCE_2D_NORMAL, SOURCE_DEPTH, SOURCE_PORT, + SOURCE_MAX, }; enum TextureType { TYPE_DATA, TYPE_COLOR, TYPE_NORMAL_MAP, + TYPE_MAX, }; private: @@ -287,10 +289,10 @@ public: void set_source(Source p_source); Source get_source() const; - void set_texture(Ref p_value); + void set_texture(Ref p_texture); Ref get_texture() const; - void set_texture_type(TextureType p_type); + void set_texture_type(TextureType p_texture_type); TextureType get_texture_type() const; virtual Vector get_editable_properties() const override; @@ -327,7 +329,7 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_texture(Ref p_value); + void set_texture(Ref p_texture); Ref get_texture() const; virtual Vector get_editable_properties() const override; @@ -360,7 +362,7 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_texture(Ref p_value); + void set_texture(Ref p_texture); Ref get_texture() const; virtual Vector get_editable_properties() const override; @@ -378,6 +380,7 @@ public: enum Source { SOURCE_TEXTURE, SOURCE_PORT, + SOURCE_MAX, }; protected: @@ -410,7 +413,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source) class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D { GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D); - Ref texture; + Ref texture_array; protected: static void _bind_methods(); @@ -423,7 +426,7 @@ public: virtual Vector get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - void set_texture_array(Ref p_value); + void set_texture_array(Ref p_texture_array); Ref get_texture_array() const; virtual Vector get_editable_properties() const override; @@ -446,7 +449,7 @@ public: virtual Vector get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - void set_texture(Ref p_value); + void set_texture(Ref p_texture); Ref get_texture() const; virtual Vector get_editable_properties() const override; @@ -461,13 +464,15 @@ class VisualShaderNodeCubemap : public VisualShaderNode { public: enum Source { SOURCE_TEXTURE, - SOURCE_PORT + SOURCE_PORT, + SOURCE_MAX, }; enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMAL_MAP + TYPE_NORMAL_MAP, + TYPE_MAX, }; private: @@ -497,10 +502,10 @@ public: void set_source(Source p_source); Source get_source() const; - void set_cube_map(Ref p_value); + void set_cube_map(Ref p_cube_map); Ref get_cube_map() const; - void set_texture_type(TextureType p_type); + void set_texture_type(TextureType p_texture_type); TextureType get_texture_type() const; virtual Vector get_editable_properties() const override; @@ -530,7 +535,8 @@ public: OP_MAX, OP_MIN, OP_ATAN2, - OP_STEP + OP_STEP, + OP_ENUM_SIZE, }; protected: @@ -573,6 +579,7 @@ public: OP_MOD, OP_MAX, OP_MIN, + OP_ENUM_SIZE, }; protected: @@ -619,7 +626,8 @@ public: OP_CROSS, OP_ATAN2, OP_REFLECT, - OP_STEP + OP_STEP, + OP_ENUM_SIZE, }; protected: @@ -665,7 +673,8 @@ public: OP_DODGE, OP_BURN, OP_SOFT_LIGHT, - OP_HARD_LIGHT + OP_HARD_LIGHT, + OP_MAX, }; protected: @@ -714,7 +723,7 @@ public: OP_B_MINUS_A, OP_A_DIV_B, OP_B_DIV_A, - OP_LIMITER, + OP_MAX, }; protected: @@ -758,6 +767,7 @@ public: OP_BxA, OP_3x3_AxB, OP_3x3_BxA, + OP_MAX, }; protected: @@ -828,7 +838,8 @@ public: FUNC_RECIPROCAL, FUNC_ROUNDEVEN, FUNC_TRUNC, - FUNC_ONEMINUS + FUNC_ONEMINUS, + FUNC_MAX, }; protected: @@ -871,6 +882,7 @@ public: FUNC_ABS, FUNC_NEGATE, FUNC_SIGN, + FUNC_MAX, }; protected: @@ -944,7 +956,8 @@ public: FUNC_TAN, FUNC_TANH, FUNC_TRUNC, - FUNC_ONEMINUS + FUNC_ONEMINUS, + FUNC_MAX, }; protected: @@ -985,7 +998,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode { public: enum Function { FUNC_GRAYSCALE, - FUNC_SEPIA + FUNC_SEPIA, + FUNC_MAX, }; protected: @@ -1026,7 +1040,8 @@ class VisualShaderNodeTransformFunc : public VisualShaderNode { public: enum Function { FUNC_INVERSE, - FUNC_TRANSPOSE + FUNC_TRANSPOSE, + FUNC_MAX, }; protected: @@ -1092,7 +1107,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector get_editable_properties() const override; @@ -1201,7 +1216,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector get_editable_properties() const override; @@ -1224,7 +1239,8 @@ public: enum Function { FUNC_SUM, FUNC_X, - FUNC_Y + FUNC_Y, + FUNC_MAX, }; protected: @@ -1264,7 +1280,8 @@ public: enum Function { FUNC_SUM, FUNC_X, - FUNC_Y + FUNC_Y, + FUNC_MAX, }; protected: @@ -1371,7 +1388,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector get_editable_properties() const override; @@ -1413,7 +1430,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector get_editable_properties() const override; @@ -1501,7 +1518,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector get_editable_properties() const override; @@ -1613,6 +1630,7 @@ public: HINT_NONE, HINT_RANGE, HINT_RANGE_STEP, + HINT_MAX, }; private: @@ -1679,6 +1697,7 @@ public: HINT_NONE, HINT_RANGE, HINT_RANGE_STEP, + HINT_MAX, }; private: @@ -1919,11 +1938,13 @@ public: TYPE_COLOR, TYPE_NORMAL_MAP, TYPE_ANISO, + TYPE_MAX, }; enum ColorDefault { COLOR_DEFAULT_WHITE, - COLOR_DEFAULT_BLACK + COLOR_DEFAULT_BLACK, + COLOR_DEFAULT_MAX, }; protected: @@ -2113,7 +2134,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector get_editable_properties() const override; @@ -2161,6 +2182,7 @@ public: enum Function { FUNC_IS_INF, FUNC_IS_NAN, + FUNC_MAX, }; protected: @@ -2206,6 +2228,7 @@ public: CTYPE_VECTOR, CTYPE_BOOLEAN, CTYPE_TRANSFORM, + CTYPE_MAX, }; enum Function { @@ -2215,15 +2238,17 @@ public: FUNC_GREATER_THAN_EQUAL, FUNC_LESS_THAN, FUNC_LESS_THAN_EQUAL, + FUNC_MAX, }; enum Condition { COND_ALL, COND_ANY, + COND_MAX, }; protected: - ComparisonType ctype = CTYPE_SCALAR; + ComparisonType comparison_type = CTYPE_SCALAR; Function func = FUNC_EQUAL; Condition condition = COND_ALL; @@ -2291,7 +2316,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector get_editable_properties() const override; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 2250cf8d95..5fe801e037 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -402,15 +402,16 @@ String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, Vi } void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); - if (p_op_type != op_type) { - if (p_op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - } else { - set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - } + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + if (p_op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 1.0); + } else { + set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); } op_type = p_op_type; emit_changed(); @@ -500,8 +501,6 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; break; - case MODE_MAX: - break; default: break; } @@ -510,6 +509,10 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V } void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) { + ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX)); + if (mode == p_mode) { + return; + } mode = p_mode; emit_changed(); }