From eaae50fe4ae4585fa5af8ef63c2862153ceb29f5 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 13 Jun 2020 21:56:03 +0200 Subject: [PATCH] Display freelook speed and zoom in units in the 3D editor viewport Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays. --- editor/plugins/node_3d_editor_plugin.cpp | 37 +++++++++++++++++------- 1 file changed, 27 insertions(+), 10 deletions(-) diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 796dd3f8b2..7bf8fd7d26 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2583,14 +2583,14 @@ void Node3DEditorViewport::_notification(int p_what) { } } -static void draw_indicator_bar(Control &surface, real_t fill, Ref icon) { +static void draw_indicator_bar(Control &surface, real_t fill, const Ref icon, const Ref font, const String &text) { // Adjust bar size from control height - Vector2 surface_size = surface.get_size(); - real_t h = surface_size.y / 2.0; - real_t y = (surface_size.y - h) / 2.0; + const Vector2 surface_size = surface.get_size(); + const real_t h = surface_size.y / 2.0; + const real_t y = (surface_size.y - h) / 2.0; - Rect2 r(10, y, 6, h); - real_t sy = r.size.y * fill; + const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h); + const real_t sy = r.size.y * fill; // Note: because this bar appears over the viewport, it has to stay readable for any background color // Draw both neutral dark and bright colors to account this @@ -2598,9 +2598,12 @@ static void draw_indicator_bar(Control &surface, real_t fill, Ref ico surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), Color(1, 1, 1, 0.6)); surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE)); - Vector2 icon_size = icon->get_size(); - Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2); + const Vector2 icon_size = icon->get_size(); + const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE); surface.draw_texture(icon, icon_pos); + + // Draw text below the bar (for speed/zoom information). + surface.draw_string(font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), text); } void Node3DEditorViewport::_draw() { @@ -2697,7 +2700,14 @@ void Node3DEditorViewport::_draw() { logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0); } - draw_indicator_bar(*surface, 1.0 - logscale_t, get_theme_icon("ViewportSpeed", "EditorIcons")); + // Display the freelook speed to help the user get a better sense of scale. + const int precision = freelook_speed < 1.0 ? 2 : 1; + draw_indicator_bar( + *surface, + 1.0 - logscale_t, + get_theme_icon("ViewportSpeed", "EditorIcons"), + get_theme_font("font", "Label"), + vformat("%s u/s", String::num(freelook_speed).pad_decimals(precision))); } } else { @@ -2716,7 +2726,14 @@ void Node3DEditorViewport::_draw() { logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0); } - draw_indicator_bar(*surface, logscale_t, get_theme_icon("ViewportZoom", "EditorIcons")); + // Display the zoom center distance to help the user get a better sense of scale. + const int precision = cursor.distance < 1.0 ? 2 : 1; + draw_indicator_bar( + *surface, + logscale_t, + get_theme_icon("ViewportZoom", "EditorIcons"), + get_theme_font("font", "Label"), + vformat("%s u", String::num(cursor.distance).pad_decimals(precision))); } } }