From eb6e3003d5fb23a5761c84309b9f45db2c228960 Mon Sep 17 00:00:00 2001 From: SamuelDeboni Date: Tue, 8 Oct 2019 14:21:21 -0300 Subject: [PATCH] Add documentation for ReflectionProbe Update doc/classes/ReflectionProbe.xml Co-Authored-By: Hugo Locurcio Apply suggestions from code review Co-Authored-By: Hugo Locurcio Update ReflectionProbe.xml --- doc/classes/ReflectionProbe.xml | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 68b9110b50..0a1cf962c8 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -1,8 +1,10 @@ + Captures its surroundings to create reflections. + Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses. https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html @@ -11,14 +13,17 @@ + If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location. + If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]. + Defines the reflection intensity.