From ebf2759a1c67660c6d14373a376e310eaa758a19 Mon Sep 17 00:00:00 2001 From: Ricardo Maes Date: Fri, 29 Nov 2019 18:40:22 -0300 Subject: [PATCH] Fix render target textures not allowing repeat flag --- drivers/gles3/rasterizer_storage_gles3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 4509c9d17e..31104744b2 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1350,8 +1350,8 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) Texture *texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); if (texture->render_target) { - - p_flags &= VS::TEXTURE_FLAG_FILTER; //can change only filter + // only allow filter and repeat flags for render target (ie. viewport) textures + p_flags &= (VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT); } bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;