From 4dd6bead1fc5cfe264e24964f9da0d35bc74b3ee Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Sat, 3 Dec 2016 20:16:03 +0100 Subject: [PATCH] Particles2D: Fix initial size randomness property having no effect. It was just a little typo :p --- scene/2d/particles_2d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 29dad630d6..3101f616d6 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -563,7 +563,7 @@ void Particles2D::_notification(int p_what) { } } - float initial_size = param[PARAM_INITIAL_SIZE]+param[PARAM_INITIAL_SIZE]*_rand_from_seed(&rand_seed)*randomness[PARAM_FINAL_SIZE]; + float initial_size = param[PARAM_INITIAL_SIZE]+param[PARAM_INITIAL_SIZE]*_rand_from_seed(&rand_seed)*randomness[PARAM_INITIAL_SIZE]; float final_size = param[PARAM_FINAL_SIZE]+param[PARAM_FINAL_SIZE]*_rand_from_seed(&rand_seed)*randomness[PARAM_FINAL_SIZE]; float size_mult=initial_size*(1.0-ptime) + final_size*ptime;