diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index b008e18f67..6d1c636f42 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -1733,6 +1733,64 @@ void RasterizerCanvasGLES2::draw_lens_distortion_rect(const Rect2 &p_rect, float } void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_image) { + + Vector2 window_size = OS::get_singleton()->get_window_size(); + int window_h = window_size.height; + int window_w = window_size.width; + + glBindFramebuffer(GL_FRAMEBUFFER, storage->system_fbo); + glViewport(0, 0, window_size.width, window_size.height); + canvas_begin(); + + if (black_image[MARGIN_LEFT].is_valid()) { + _bind_canvas_texture(black_image[MARGIN_LEFT], RID()); + Size2 sz(storage->texture_get_width(black_image[MARGIN_LEFT]), storage->texture_get_height(black_image[MARGIN_LEFT])); + draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, sz.x, sz.y)); + } else if (black_margin[MARGIN_LEFT]) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); + + draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, 1, 1)); + } + + if (black_image[MARGIN_RIGHT].is_valid()) { + _bind_canvas_texture(black_image[MARGIN_RIGHT], RID()); + Size2 sz(storage->texture_get_width(black_image[MARGIN_RIGHT]), storage->texture_get_height(black_image[MARGIN_RIGHT])); + draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, sz.x, sz.y)); + } else if (black_margin[MARGIN_RIGHT]) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); + + draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, 1, 1)); + } + + if (black_image[MARGIN_TOP].is_valid()) { + _bind_canvas_texture(black_image[MARGIN_TOP], RID()); + + Size2 sz(storage->texture_get_width(black_image[MARGIN_TOP]), storage->texture_get_height(black_image[MARGIN_TOP])); + draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, sz.x, sz.y)); + + } else if (black_margin[MARGIN_TOP]) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); + + draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, 1, 1)); + } + + if (black_image[MARGIN_BOTTOM].is_valid()) { + + _bind_canvas_texture(black_image[MARGIN_BOTTOM], RID()); + + Size2 sz(storage->texture_get_width(black_image[MARGIN_BOTTOM]), storage->texture_get_height(black_image[MARGIN_BOTTOM])); + draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, sz.x, sz.y)); + + } else if (black_margin[MARGIN_BOTTOM]) { + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); + + draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, 1, 1)); + } } void RasterizerCanvasGLES2::initialize() {