From f2f09f00b7d26e56ea3f948f97a0ef22aa2944b9 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Thu, 21 Feb 2019 22:56:38 -0300 Subject: [PATCH] Fix 'SplitContainer's showing their handles when they shouldn't Fixes #25735. --- scene/gui/split_container.cpp | 35 +++++++++++++++++++++++------------ 1 file changed, 23 insertions(+), 12 deletions(-) diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index d6a93238b2..e947216a3a 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -164,11 +164,6 @@ void SplitContainer::_notification(int p_what) { _resort(); } break; - case NOTIFICATION_MOUSE_ENTER: { - - mouse_inside = true; - update(); - } break; case NOTIFICATION_MOUSE_EXIT: { mouse_inside = false; @@ -182,16 +177,17 @@ void SplitContainer::_notification(int p_what) { if (collapsed || (!mouse_inside && get_constant("autohide"))) return; + if (dragger_visibility != DRAGGER_VISIBLE) + return; + int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_constant("separation") : 0; Ref tex = get_icon("grabber"); Size2 size = get_size(); - if (dragger_visibility == DRAGGER_VISIBLE) { - if (vertical) - draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2)); - else - draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2)); - } + if (vertical) + draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2)); + else + draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2)); } break; case NOTIFICATION_THEME_CHANGED: { @@ -241,7 +237,22 @@ void SplitContainer::_gui_input(const Ref &p_event) { Ref mm = p_event; - if (mm.is_valid() && dragging) { + if (mm.is_valid()) { + + bool mouse_inside_state = false; + if (vertical) + mouse_inside_state = mm->get_position().y > middle_sep && mm->get_position().y < middle_sep + get_constant("separation"); + else + mouse_inside_state = mm->get_position().x > middle_sep && mm->get_position().x < middle_sep + get_constant("separation"); + + if (mouse_inside != mouse_inside_state) { + + mouse_inside = mouse_inside_state; + update(); + } + + if (!dragging) + return; split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from); should_clamp_split_offset = true;