From f3d2c672e9196d34259f8d10dffa810b5e1c65f8 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 16 Feb 2020 23:43:37 +0100 Subject: [PATCH] Document known performance issues with Sprite3D See https://github.com/godotengine/godot/issues/20855. (cherry picked from commit 92fa3e076fa5442ef410996509eb7514d3372da1) --- doc/classes/Sprite3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index af968f9248..55012c5f94 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -5,6 +5,7 @@ A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. + [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [SpatialMaterial].