From ec634382319a6e9f4ddb36aca64c3fc376572026 Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Wed, 30 Aug 2017 12:54:59 +0200 Subject: [PATCH] Remove 10778 related methods from GDNative After #10778 master didn't build any longer with GDNative. This removes the methods removed in that PR from the GDNative bindings for Basis also. --- modules/gdnative/godot/basis.cpp | 18 ------------------ modules/gdnative/godot/basis.h | 6 ------ 2 files changed, 24 deletions(-) diff --git a/modules/gdnative/godot/basis.cpp b/modules/gdnative/godot/basis.cpp index 8433355c12..1d7aa18a70 100644 --- a/modules/gdnative/godot/basis.cpp +++ b/modules/gdnative/godot/basis.cpp @@ -107,24 +107,6 @@ godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vect return dest; } -void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) { - Basis *self = (Basis *)p_self; - const Vector3 *scale = (const Vector3 *)p_scale; - self->set_scale(*scale); -} - -void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) { - Basis *self = (Basis *)p_self; - const Vector3 *euler = (const Vector3 *)p_euler; - self->set_rotation_euler(*euler); -} - -void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) { - Basis *self = (Basis *)p_self; - const Vector3 *axis = (const Vector3 *)p_axis; - self->set_rotation_axis_angle(*axis, p_angle); -} - godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { godot_vector3 dest; const Basis *self = (const Basis *)p_self; diff --git a/modules/gdnative/godot/basis.h b/modules/gdnative/godot/basis.h index d336bb9bc1..f36d2199de 100644 --- a/modules/gdnative/godot/basis.h +++ b/modules/gdnative/godot/basis.h @@ -67,12 +67,6 @@ godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vec godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale); -void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale); - -void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler); - -void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle); - godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self); godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);