Juan Linietsky
07e7909480
-Changed how popups work in Viewport to make them a lot less invasive to the scene tree
2016-01-25 10:30:03 -03:00
Juan Linietsky
35a28f3442
-Take in consideration canvas layers for GUI input
2016-01-24 10:57:42 -03:00
Juan Linietsky
c247f5ad61
Removed get() function from many variant typed arrays, fixes #2135
2016-01-24 01:00:42 -03:00
Juan Linietsky
e3ca1c5c13
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-24 00:47:22 -03:00
Juan Linietsky
2fce78ad10
Correct viewport scaling with stretch mode viewport, fixes #1571
2016-01-24 00:46:26 -03:00
Juan Linietsky
d01f55a78e
Merge pull request #2698 from Faless/add_area_fix
...
Fix bug in Body(2D)SW::add_area
2016-01-23 23:07:23 -03:00
Juan Linietsky
a74138a0dc
-Some changes to how scenes and scripts are overriden in scene instance and inheritance
...
-Fixes #3127 and also properly fixes #2958
2016-01-23 21:42:15 -03:00
Juan Linietsky
6c27df8df6
-Fixes a bunch of stdout errors, closes #2763 closes #2731
2016-01-23 19:51:51 -03:00
Juan Linietsky
a2992d5955
-Forgot to add clips input to graphedit, fixes #3420
2016-01-23 18:49:26 -03:00
Juan Linietsky
5ca338bab6
-Fixed revert scene, should work proprely now, fixes #2782
2016-01-23 18:28:30 -03:00
Juan Linietsky
784a3eeb90
-Fixed video stream theora not finishing when stream finishes, closes #3066
2016-01-23 17:58:17 -03:00
Juan Linietsky
a04cd80a23
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-23 17:21:37 -03:00
Juan Linietsky
08e536dbe0
-Support the TRNS flag on libpng, fixes #3097
2016-01-23 17:19:51 -03:00
Juan Linietsky
76d8b05cdb
Merge pull request #3425 from godotengine/revert-3324-pr-property-editor
...
Revert "Better search for SectionedPropertyEditor, added "All" section"
2016-01-23 16:05:44 -03:00
Juan Linietsky
dc7c6c19f3
Revert "Better search for SectionedPropertyEditor, added "All" section"
2016-01-23 16:05:27 -03:00
Juan Linietsky
de7fe2fced
-remove unnecesary error report, fixes #3361
2016-01-23 15:36:03 -03:00
Juan Linietsky
2cc640dbed
Fix wrong condition test for saving, fixes #3287
2016-01-23 14:44:37 -03:00
Juan Linietsky
0c6ffcf7b0
-Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368
2016-01-23 14:09:55 -03:00
Juan Linietsky
d59733bd67
-Ability to retrieve state data from PackedScene, closes #3413
2016-01-23 12:01:42 -03:00
Juan Linietsky
5a1593951b
-Added a "modal_close" signal for controls
...
-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00
Juan Linietsky
9743bc32be
Merge pull request #3421 from godotengine/revert-3407-pr-issue-1717
...
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:21:07 -03:00
Juan Linietsky
579ec65d36
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:20:54 -03:00
Juan Linietsky
dfbc2dce17
-Improved tab visibility, fixes #3314
2016-01-22 20:19:57 -03:00
Juan Linietsky
fe46f0d2b2
-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
2016-01-22 19:49:05 -03:00
Juan Linietsky
b30839fb08
-make sure instance placeholder works with duplicate(), fixes #3378
2016-01-22 19:36:40 -03:00
Juan Linietsky
84d7a559e5
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-22 19:17:24 -03:00
Rémi Verschelde
ed3c73408b
Merge pull request #3412 from Hinsbart/add_mapping
...
add gamepad mapping (ps4 pad, html5/win/firefox)
2016-01-22 23:06:54 +01:00
hondres
1ad6ca0a81
add mappings and increase max number of buttons
2016-01-22 22:56:05 +01:00
Juan Linietsky
9d571d8eac
-Fix viewport converting the scren in grayness, fixes #3406
2016-01-22 18:54:43 -03:00
Rémi Verschelde
14c1d7fef0
Merge pull request #3408 from neikeq/issue_1123_fix
...
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-22 00:12:56 +01:00
Ignacio Etcheverry
88fd782060
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-21 23:51:06 +01:00
Rémi Verschelde
23be1d8639
Merge pull request #3407 from TheHX/pr-issue-1717
...
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 19:33:50 +01:00
Franklin Sobrinho
06cafeac0a
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 13:03:06 -03:00
Rémi Verschelde
68cc789c2a
Merge pull request #3404 from Ovnuniarchos/SetSignedData
...
set_signed_data now works correctly on pcm8 samples.
2016-01-21 14:45:10 +01:00
Ovnuniarchos
8ed13c4df4
set_signed_data now works correctly on pcm8 samples.
2016-01-21 14:40:58 +01:00
Rémi Verschelde
432e7bf839
Merge pull request #3403 from neikeq/spinbox_hold_imp
...
Fix and improved Spinbox behaviour
2016-01-21 14:18:58 +01:00
Ignacio Etcheverry
bd6f7a411c
Fix wrong local mouse pos when holding spinbox and improve behaviour
2016-01-21 14:09:30 +01:00
Rémi Verschelde
5f2f6ace27
Merge pull request #3398 from Ovnuniarchos/DocSound
...
Some low-level audio documentation.
2016-01-21 07:12:31 +01:00
punto-
8d057a6e48
Merge pull request #3400 from Hinsbart/html5-gamepad
...
html5 gamepad support
2016-01-20 22:55:20 -03:00
Hinsbart
77858b66d3
html5 gamepad support
2016-01-21 02:30:24 +01:00
Ovnuniarchos
37ee43fd5a
Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample.
2016-01-21 01:17:17 +01:00
eska014
fcae3fb3ba
Merge pull request #3397 from eska014/web-export-flex-status
...
Center status display per flexbox in web export
2016-01-20 21:39:12 +01:00
eska
42b57154f0
Center status display in web export per flexbox
...
- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
2016-01-20 21:33:44 +01:00
Rémi Verschelde
1103e9970a
Merge pull request #3396 from includeLuka/master
...
Fixed wrong variable names
2016-01-20 18:06:25 +01:00
Luka
d3332a574e
Fixed wrong variable names
2016-01-20 17:48:53 +01:00
Rémi Verschelde
6e1b689b47
Merge pull request #3394 from godotengine/wider-script-panel
...
Wider initial size of the panel with scripts
2016-01-20 16:18:34 +01:00
kubecz3k
e80d7d2a91
Wider initial size of the panel with scripts
...
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely.
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
Juan Linietsky
e7eb332799
fix export bug
2016-01-20 07:43:05 -03:00
Rémi Verschelde
55ab7d1d1c
Merge pull request #3392 from Hinsbart/html5-gamepad
...
fix string conversion in javascript export
2016-01-20 10:08:13 +01:00
hondres
c4578453fa
fix string conversion in javascript export
2016-01-20 08:59:14 +01:00