Commit graph

341 commits

Author SHA1 Message Date
Rémi Verschelde
fa0500557f Fix uniform scaling of non-square CanvasItem nodes
Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
Ignacio Etcheverry
a9dbe83155 TileMap: Properly flip/rotate tiles with non-square region 2016-01-04 15:28:11 +01:00
Juan Linietsky
30d4a50b42 Fix KP5 toggle perspective shortcut, fixes #2035 2016-01-04 00:17:28 -03:00
Juan Linietsky
e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Ignacio Etcheverry
ac7145c3be Disable renaming AnimatedSprite frames 2016-01-03 12:45:12 +01:00
Nounours Heureux
07d8558eee Show the texture name after the frame number in the SpriteFrames editor 2016-01-03 09:31:10 +01:00
Juan Linietsky
939c5f5c9e -Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115 2016-01-02 20:32:19 -03:00
Juan Linietsky
b0b1da6950 Make buttons properly obey stylebox content marins, closes #2156 2016-01-02 15:51:41 -03:00
Juan Linietsky
be73e2d2f2 fixed uninitialized tool mode in path 2d editor 2016-01-02 15:42:14 -03:00
Ignacio Etcheverry
e22e0cecf7 TileMap: Consider texture offset for rotated tiles 2016-01-02 18:17:20 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
d014518a1a Make sure auto bracket completion setting always works, closes #2332 2016-01-01 09:52:01 -03:00
Juan Linietsky
8dad6415b1 -Fixed focus for shader editor when switching tab, closes #2551 2015-12-31 10:50:39 -03:00
reduz
135d5fb06d -property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599 2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2 do not allow editing of tilemap if it's invisible, fixes #2601 2015-12-28 21:23:32 -03:00
reduz
fcd4b1a421 -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670 2015-12-28 09:38:15 -03:00
hondres
b431c88146 Colorize Rect2 and NodePath in script editor 2015-12-24 04:20:26 +01:00
Ariel Manzur
a5fe71a0e9 this failed in msvc, didn't in linux and mingw 2015-12-20 11:42:55 -03:00
Ignacio Etcheverry
d74c56289f Fix Remove Item option in TileSet plugin 2015-12-15 23:35:35 +01:00
Juan Linietsky
f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9 do not open dominant script if external editor is selected, fixes #3067 2015-12-14 08:21:18 -03:00
Juan Linietsky
72ff61963b fixed and improved selection and list selection, closes #2852 2015-12-13 17:16:13 -03:00
Juan Linietsky
e19f176765 fix broken merge 2015-12-12 10:21:22 -03:00
Juan Linietsky
a2d817405e Merge branch 'master' of https://github.com/godotengine/godot 2015-12-12 10:14:13 -03:00
Juan Linietsky
cd4c3f4d12 -added option to keep debugger open, fixes #3031 2015-12-12 10:09:50 -03:00
Franklin Sobrinho
4d644ca997 Script debugger remains visible when using Debug->Show Debugger 2015-12-12 10:04:51 -03:00
Rémi Verschelde
964a57cb2a Merge pull request #2883 from TheHX/mesh_editor_plugin
Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10 15:19:30 +01:00
Juan Linietsky
aadced2f72 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-09 09:10:00 -03:00
Juan Linietsky
6bc6b8fcf2 -ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003 2015-12-09 09:08:41 -03:00
Rémi Verschelde
efbb834936 Merge pull request #2986 from TheHX/pr-shader-editor
Fix shader editor focus when switching tabs
2015-12-09 07:48:51 +01:00
Juan Linietsky
f93fbbe1d2 Merge pull request #2888 from TheHX/item_list_plugin
Make ItemListEditor plugin functional
2015-12-08 17:07:32 -03:00
Franklin Sobrinho
97a3fa3f12 Fix shader editor focus when switching tabs 2015-12-06 20:11:56 -03:00
Franklin Sobrinho
b3ce127e31 Script Editor: maintain cursor column after duplicate a line 2015-12-06 15:34:09 -03:00
Juan Linietsky
200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
Franklin Sobrinho
d6d335f20c Make ItemListEditor plugin functional 2015-12-03 15:17:56 -03:00
Rémi Verschelde
7ac31a7209 Merge pull request #2969 from neikeq/fix_bracket_complete
Fix auto bracket completion disabled on newly open scripts
2015-12-01 21:01:48 +01:00
Rémi Verschelde
7b9dd1ea76 Merge pull request #2968 from neikeq/line_duplicate
Fix script editor not clonning down last line
2015-12-01 21:01:05 +01:00
neikeq
fc7e313074 Fix script editor not clonning down last line 2015-12-01 19:43:51 +01:00
neikeq
4cbabf9691 ScriptTextEditor: fix auto bracket completion not enabled 2015-12-01 17:43:18 +01:00
Rémi Verschelde
f1f3468f70 Merge pull request #2890 from neikeq/cl_select_children
Allow selecting CanvasLayer children in canvas editor
2015-12-01 11:20:48 +01:00
Rémi Verschelde
a1059e3e3e Merge pull request #2908 from neikeq/fix_editor_select
Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
neikeq
06957a8026 Fix Class Reference request from Inspector 2015-11-25 00:08:39 +01:00
Rémi Verschelde
5db398f67f Merge pull request #2907 from neikeq/fix_2887
Fix Class Search dialog not showing
2015-11-24 23:55:44 +01:00
neikeq
660e831e36 Fix Class Search dialog not showing up 2015-11-24 23:03:51 +01:00
neikeq
c591293718 Remember last help search 2015-11-24 22:33:26 +01:00
neikeq
0017c368c2 Allow selecting CanvasLayer children in canvas editor 2015-11-23 19:17:01 +01:00
Franklin Sobrinho
354bc0385b Add StaticBody collision generation for all selected MeshInstance nodes 2015-11-22 20:08:50 -03:00
Juan Linietsky
06d842566c Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditor
Corrections to #2808 (2D shapes editor update)
2015-11-19 19:35:18 -03:00
Juan Linietsky
dccbd3b4f8 Merge pull request #2831 from neikeq/select_menu_patch
Show select menu on button pressed (instead of released)
2015-11-19 19:34:50 -03:00
Ovnuniarchos
1396ae274a get_handle_value implemented for LINE_SHAPE. Normal length normalized. 2015-11-19 16:13:45 +01:00
neikeq
6b0423b191 Show select menu on button pressed (instead of released) 2015-11-19 15:47:04 +01:00
Juan Linietsky
d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Juan Linietsky
daf3182442 Revert "Ignore alpha materials in baked light ray-tracer." 2015-11-19 00:50:25 -03:00
Juan Linietsky
9a7769f194 Merge pull request #2444 from TheHX/issue_2117
Fix for problem when drawing CollisionPolygon when parented (#2117)
2015-11-19 00:23:17 -03:00
Juan Linietsky
2dac9ab2ef Merge pull request #2447 from TheHX/issue_1275
Fix crash after undo when editing Polygon2D (#1275)
2015-11-19 00:21:46 -03:00
Juan Linietsky
3118c192bd Merge pull request #2786 from neikeq/node_select_menu
Added selection menu to spatial and canvas editors
2015-11-18 23:46:46 -03:00
neikeq
f84dc8e59d Added selection menu to spatial and canvas editors 2015-11-19 00:19:00 +01:00
Juan Linietsky
94fdd01241 Merge pull request #2702 from TheHX/fix_align_with_view
Fix 3D editor align with current view
2015-11-18 19:58:52 -03:00
Juan Linietsky
0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
fce4c6eecb Merge pull request #2716 from SaracenOne/animation_saving_fix
Added missing saving support to animation editor.
2015-11-18 19:35:57 -03:00
Juan Linietsky
ba9ebe6b03 Merge pull request #2717 from SaracenOne/light_baker_transluscent
Ignore alpha materials in baked light ray-tracer.
2015-11-18 19:35:42 -03:00
Juan Linietsky
3b2c25e77d Merge pull request #2815 from akien-mga/pr-tooltip-buttons-sample-library
Added tooltip for a few buttons in sample library editor
2015-11-18 19:21:29 -03:00
Juan Linietsky
551925475b Merge pull request #2626 from TheHX/editor_dialogs
Small fixes in some editor dialogs
2015-11-18 19:17:55 -03:00
Juan Linietsky
536daca8f6 Merge pull request #2631 from firefly2442/duplicate-conditional-fix
duplicate conditional check
2015-11-18 19:17:01 -03:00
Juan Linietsky
a8f18e1bae Merge pull request #2639 from MarianoGnu/origin
Fix ButtonGroup broken layout
2015-11-18 19:14:25 -03:00
Tybobobo
c1c2fef23e Added tooltip for a few buttons in sample library editor 2015-11-18 23:12:23 +01:00
Juan Linietsky
3c1fdedc9d Merge pull request #2679 from eska014/set-all-tileset-shapes
Add all collision shapes to a tile when converting scenes to TileSets
2015-11-18 19:03:59 -03:00
Ovnuniarchos
0b05739a8b *Polygon2D now updates on any modification in its point array. ShapeLine2D has now an editor. 2015-11-18 19:20:50 +01:00
Juan Linietsky
b08312b30c -Fixed default theme a little
-Added option to group help pages, fixes #2805
2015-11-18 09:20:46 -03:00
Juan Linietsky
081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky
61c4c5795f -support for stereo ima-adpcm sample compression & playback
-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
Saracen
53c9e8301c Ignore alpha materials in baked light ray-tracer. 2015-11-02 16:25:16 +00:00
Saracen
56b7567b55 Added missing saving support to animation editor. 2015-11-02 16:17:14 +00:00
Franklin Sobrinho
cd4d4b97e3 Fix issue #1275 2015-11-02 08:34:40 -03:00
Rémi Verschelde
399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Franklin Sobrinho
18392e28b6 Fix "Align with view" undo, fixes #1443 2015-10-29 20:44:12 -03:00
eska
ca7cfa9b4c Add all collision shapes to a tile when converting scenes to TileSets 2015-10-25 23:13:46 +01:00
MarianoGNU
6df7d92379 Fix ButtonGroup broken layout 2015-10-19 17:46:13 -03:00
firefly2442
0a45fb6311 duplicate conditional check 2015-10-18 20:50:32 -05:00
Franklin Sobrinho
ec394950ff Change MeshInstanceEditor outline dialog "Ok" button label 2015-10-18 15:13:17 -03:00
Franklin Sobrinho
abde648e68 Small fixes in some editor dialogs 2015-10-18 13:31:44 -03:00
Juan Linietsky
408c498446 -Added const to a reference, should fix #2613 2015-10-17 17:13:49 -03:00
Juan Linietsky
7d8f187c33 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 15:49:27 -03:00
Juan Linietsky
1db523d0bb Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky
6f9631fc51 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 12:48:47 -03:00
Juan Linietsky
52cc8e6ead Merge pull request #2357 from volzhs/prevent-to-change-tool-mode
prevent to change tool mode when control key is pressed
2015-10-17 10:52:50 -03:00
Juan Linietsky
ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
MarianoGNU
a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
MarianoGNU
3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor
Both with snap and grid support
2015-09-28 00:06:06 -03:00
Juan Linietsky
889d21e004 Merge pull request #2352 from xodene/patch-6/script-file-new
Add "New" script button to Script Editor Popup Menu
2015-09-16 09:55:10 -03:00
George Marques
1add3b3dac
Set AnimationEditor UndoRedo reference on creation
Fix #2418
2015-09-13 16:21:09 -03:00
Franklin Sobrinho
d6aed94651 Fix for issue #2117 2015-09-07 08:20:33 -03:00
Mariano Javier Suligoy
680402cebf Add missing icons, also make MSVC2010 happy 2015-08-30 19:37:23 -03:00
Mariano Javier Suligoy
c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
a19a653e2c Compile shaders using default values. 2015-08-30 02:44:49 -03:00
Juan Linietsky
1bad27e1f8 -Properly keep animation editor and viewport state while switching scene tabs 2015-08-29 22:59:25 -03:00
Mariano Javier Suligoy
ea448cb779 Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
Mariano Javier Suligoy
54291c655d Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-24 21:33:00 -03:00