Pedro J. Estébanez
f43981e9a6
Implement always-on-top for MacOS
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Courtesy of @bruvzg.
2018-01-30 20:40:12 +01:00
Pedro J. Estébanez
554ffdcde7
Add new window setting: always on top
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Implemented for Windows and Linux.
2018-01-05 21:28:56 +01:00
Pedro J. Estébanez
a84cb60994
Unify X11 fullscreen setup
2018-01-05 21:28:56 +01:00
George Marques
2fae3e786d
Add option to sign WinRT exports with signtool
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Windows-only.
2018-01-04 17:08:52 -02:00
Rémi Verschelde
13d05cbb49
Merge pull request #15278 from volzhs/android-update-build-2.1
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Update android build tool to latest [2.1]
2018-01-03 18:06:35 +01:00
volzhs
62475459fa
Update android build tool to latest
2018-01-03 17:06:48 +09:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
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Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Rémi Verschelde
dec619296a
iOS: Drop obsolete code from never-public modules
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(cherry picked from commit 5563f4cc56
)
2017-12-11 15:32:53 +01:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00
Pedro J. Estébanez
088569fe14
Fix no mouse if touch device present in X11
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Plus several improvements in this area.
Sadly, grabbing has been disabled until a better solution is found.
2017-12-10 07:15:07 +01:00
Rémi Verschelde
78364d4b07
Merge pull request #14355 from volzhs/ios-delegate
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use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:25 +01:00
MrCdK
1cda47a7bc
Fix windows compilation when using MinGW
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(cherry picked from commit 651677f033
)
2017-12-07 07:30:22 +01:00
volzhs
d25b1cf88a
use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS
2017-12-07 10:02:19 +09:00
Pedro J. Estébanez
838fd94a70
Remove dead code from Windows build script
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
a6cedd736b
Add build param for targeted Windows version
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
cb23cc1ca4
Improve/fix multitouch on Windows
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- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
2017-12-07 00:00:24 +01:00
Pedro J. Estébanez
4511241991
Implement multitouch on X11
2017-12-07 00:00:24 +01:00
Indah Sylvia
88b6c49e22
Enhanced UWP logo on Export dialog
2017-11-29 19:50:02 +07:00
Rhody Lugo
714e02c0f6
disable caching for targets using helper functions
2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386
use the same cache for all branches for appveyor
2017-11-28 03:23:51 -04:00
sersoong
320ee1851f
Porting 3.0 filessytem_dock's context menu to 2.1
2017-11-19 11:21:36 +08:00
Rhody Lugo
75925198be
fix window position computations on macOS
2017-11-14 08:59:50 -04:00
Rémi Verschelde
ff69d1fff2
Merge pull request #12886 from rraallvv/osx_android_travis_2.1
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travis: caching Android, iOS, macOS (cross-compile) (2.1)
2017-11-13 21:44:45 +01:00
Rhody Lugo
f09bbfa372
change matrix and enable caching for Android, iOS and macOS (cross-compile)
2017-11-13 15:13:46 -04:00
Rémi Verschelde
aafb06cf9f
Merge pull request #12820 from eska014/2.1-html5-pointer-input
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Backport HTML5 pointer-input patches to 2.1
2017-11-12 20:28:35 +01:00
Leon Krause
b717d1dc4c
Implement HTML5 touch events
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(cherry picked from commit 86f5ac3d74
)
2017-11-10 20:54:58 +01:00
Leon Krause
9b07e32656
Reimplement HTML5 mouse input without GLUT
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Fixes inverted scrolling on Chromium
(cherry picked from commit a99b6b2063
)
2017-11-10 20:51:16 +01:00
Rhody Lugo
fd10b1cf4c
unified headers fix
2017-11-09 09:47:28 -04:00
Rémi Verschelde
73e3947493
Merge pull request #12605 from rraallvv/unified_headers_2.1
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add support for Android NDK unified headers (2.1)
2017-11-06 16:07:02 +01:00
Rhody Lugo
c0647681d8
add support for Android NDK unified headers
2017-11-06 07:52:47 -04:00
volzhs
bc285b2ba4
Prevent to stop music in another background app on iOS
2017-11-06 20:13:36 +09:00
volzhs
50868dfd27
Respect use_lto option for building iPhone template
2017-11-02 17:35:06 +09:00
Matthias Hoelzl
fb236045de
Make build scripts Scons 3.0/Python3 compatible
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- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904 .
- Did not merge #12236 since I'm not sure whether the issue
affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
already included in #11742 .
- The Windows and Linux builds have been tested with Scons 3.0
using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Marcelo Fernandez
5cf2fc3a5f
Implemented vsync OS functions for OS X
2017-10-23 12:05:42 -03:00
sersoong
5ed8826dd0
update GKScore init function
2017-10-20 17:44:54 +08:00
Rémi Verschelde
7644f337e0
Merge pull request #12098 from RandomShaper/fix-scons3-android-build-2.1
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Fix Android build error with SCons 3.0 (2.1)
[ci skip]
2017-10-14 21:16:14 +02:00
Pedro J. Estébanez
f50e5dc594
Fix Android build error with SCons 3.0
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Not sure why this happens without having upgraded Python itself, but is needed now.
Not needed for _master_ because there we have b6e1e47e3a
that does this and more.
This commit does not address upgrading to Python 3.0. It just makes building for Android work again after upgrading SCons while keeping Python 2.7.
2017-10-14 20:53:00 +02:00
Indah Sylvia
06dd291865
Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform ( #12073 )
2017-10-14 15:49:21 +07:00
Rémi Verschelde
fd8a71397d
Merge pull request #11796 from RameshRavone/back_event
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Handling BackPress event [Android]
2017-10-12 20:12:00 +02:00
Rémi Verschelde
b641a58951
Merge pull request #11847 from RameshRavone/patch-8
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flatDir support [Android] (2.1)
2017-10-09 12:34:00 +02:00
Ramesh Ravone
77332861c2
flatDir support [Android]
2017-10-05 09:22:37 +05:30
Ramesh Ravone
2ba23c8ae7
Handling BackPress event [Android]
2017-10-03 11:33:37 +05:30
Marcelo Fernandez
116e735e8b
Fix possible crash at exit on iOS
2017-10-02 23:20:06 -03:00
Rémi Verschelde
7213e67f6a
Merge pull request #11476 from marcelofg55/export_dmg_21
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Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements
2017-09-26 08:20:28 +02:00
Elliott Sales de Andrade
8d246dfc1d
Add support for OpenSSL 1.1.0.
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This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.
Fixes #8624 .
(cherry picked from commit 00c03bdd2b
)
2017-09-24 09:19:28 +02:00
Marcelo Fernandez
d706ee6f0a
Ported BastiaanOlij code from master to export to .dmg on OS X, with some improvements
2017-09-21 17:47:50 -03:00
Marcelo Fernandez
b0d5596738
Added OS::move_path_to_trash function, implemented only on OS X for now.
2017-09-21 17:45:32 -03:00