language: cpp # OS config, depends on actual 'os' in build matrix dist: trusty sudo: false env: global: - SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH - SCONS_CACHE_LIMIT=1024 - OPTIONS="verbose=yes progress=no gdnative_wrapper=yes" - secure: "QLFRizqry/Y5pnEZvDlQz5S3YydQ+600u4rHEzFgUTd0heYeQaETXAQeMzp0ymuG1BkdRAl5YJoLVJgAzjwI9hrvugvoUlh2//SfpqZCHN/Q1fYbtGgNTn01R3VFEpcfYQL93I2EjrxVm0WTM4PwCvMO+hU0aWTRDvCt1Lty0kMR+RMDQOO/woqunoXh5wvFNxTJJkAmuLe0v962DJYOIwJAnqMLR0aFYjmeQJ20bc/2X5oLt+WuJDuf/lGj6WSlD6z/o/kL3YxHoUyw4A/HAZ2IX0IfNHKuay60ESWzl/NlobnePiPwHAE2pdDVu//q16fanb9VeYnBYRFse49TpFRb86Lo+Qz8nKDJqpQEIY0YKNCFqekrubqTM++Lj6QvGpykQZNxUhybmELcEsRG4PS0UMvCpebdnJD46nNB+DtO2Lgb4xXDLQwpq19z1wizq/XDQ5hz61TIIx8+i8TsgdSQKCTeWovd4HcD4CVjAD5XTLGgyRmI/zC2d+lTnKo6W9diLq/bX/Goq2QPeaTPABqv817IaJka2JyugQ7Qal/+gNTjYRRsimRCL9B2tVh+Uh8rWhTFhQL4QbP5P65HF+p8qojUzqtAhPMbZ8mxUtNukUI3liVgPgiMss96sG0nTVglFgkkAkEjIMFnqMSKnTfG812K4jIhp2jCO2Q3NeI=" cache: directories: - $SCONS_CACHE matrix: include: - env: STATIC_CHECKS=yes os: linux compiler: gcc addons: apt: sources: - llvm-toolchain-trusty-6.0 - ubuntu-toolchain-r-test packages: - clang-format-6.0 - libstdc++6 # >= 4.9 needed for clang-format-6.0 coverity_scan: project: name: "godotengine/godot" description: "Godot Engine Coverity scans" notification_email: coverity@godotengine.org build_command_prepend: "" build_command: "scons p=x11 -j2 $OPTIONS" branch_pattern: coverity_scan - env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no" os: linux compiler: gcc addons: apt: sources: - mono packages: - &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev] - &linux_mono_deps [mono-devel, msbuild] - env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang os: linux compiler: clang addons: apt: packages: - *linux_deps - env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang os: linux compiler: clang - env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang os: osx osx_image: xcode9.3 compiler: clang - env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang os: osx osx_image: xcode9.3 compiler: clang - env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc os: linux compiler: gcc addons: apt: packages: - *linux_deps before_install: - if [ "$STATIC_CHECKS" = "yes" ]; then unset SCONS_CACHE; fi install: - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then misc/travis/android-tools-linux.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ]; then misc/travis/scons-local-osx.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then misc/travis/android-tools-osx.sh; fi before_script: - if [ "$GODOT_TARGET" = "android" ]; then export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk; export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk; fi script: - if [ "$STATIC_CHECKS" = "yes" ]; then sh ./misc/travis/clang-format.sh; else scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $EXTRA_ARGS $OPTIONS; fi