/*************************************************************************/ /* connections_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "connections_dialog.h" #include "editor_node.h" #include "editor_settings.h" #include "plugins/script_editor_plugin.h" #include "print_string.h" #include "scene/gui/label.h" class ConnectDialogBinds : public Object { GDCLASS(ConnectDialogBinds, Object); public: Vector params; bool _set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("bind/")) { int which = name.get_slice("/", 1).to_int() - 1; ERR_FAIL_INDEX_V(which, params.size(), false); params[which] = p_value; } else return false; return true; } bool _get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("bind/")) { int which = name.get_slice("/", 1).to_int() - 1; ERR_FAIL_INDEX_V(which, params.size(), false); r_ret = params[which]; } else return false; return true; } void _get_property_list(List *p_list) const { for (int i = 0; i < params.size(); i++) { p_list->push_back(PropertyInfo(params[i].get_type(), "bind/" + itos(i + 1))); } } void notify_changed() { _change_notify(); } ConnectDialogBinds() { } }; void ConnectDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { bind_editor->edit(cdbinds); } } void ConnectDialog::_tree_node_selected() { //dst_method_list->get_popup()->clear(); Node *current = tree->get_selected(); if (!current) { make_callback->hide(); return; } if (current->get_script().is_null()) make_callback->hide(); else make_callback->show(); dst_path->set_text(node->get_path_to(current)); } void ConnectDialog::edit(Node *p_node) { node = p_node; //dst_method_list->get_popup()->clear(); tree->set_selected(NULL); tree->set_marked(node, true); dst_path->set_text(""); dst_method->set_text(""); deferred->set_pressed(false); oneshot->set_pressed(false); cdbinds->params.clear(); cdbinds->notify_changed(); } void ConnectDialog::ok_pressed() { if (dst_method->get_text() == "") { error->set_text(TTR("Method in target Node must be specified!")); error->popup_centered_minsize(); return; } Node *target = tree->get_selected(); if (target->get_script().is_null()) { if (!target->has_method(dst_method->get_text())) { error->set_text(TTR("Target method not found! Specify a valid method or attach a script to target Node.")); error->popup_centered_minsize(); return; } } emit_signal("connected"); hide(); } void ConnectDialog::_cancel_pressed() { hide(); } NodePath ConnectDialog::get_dst_path() const { return dst_path->get_text(); } bool ConnectDialog::get_deferred() const { return deferred->is_pressed(); } bool ConnectDialog::get_oneshot() const { return oneshot->is_pressed(); } StringName ConnectDialog::get_dst_method() const { String txt = dst_method->get_text(); if (txt.find("(") != -1) txt = txt.left(txt.find("(")).strip_edges(); return txt; } Vector ConnectDialog::get_binds() const { return cdbinds->params; } void ConnectDialog::_add_bind() { if (cdbinds->params.size() >= VARIANT_ARG_MAX) return; Variant::Type vt = (Variant::Type)type_list->get_item_id(type_list->get_selected()); Variant value; switch (vt) { case Variant::BOOL: value = false; break; case Variant::INT: value = 0; break; case Variant::REAL: value = 0.0; break; case Variant::STRING: value = ""; break; case Variant::VECTOR2: value = Vector2(); break; case Variant::RECT2: value = Rect2(); break; case Variant::VECTOR3: value = Vector3(); break; case Variant::PLANE: value = Plane(); break; case Variant::QUAT: value = Quat(); break; case Variant::AABB: value = AABB(); break; case Variant::BASIS: value = Basis(); break; case Variant::TRANSFORM: value = Transform(); break; case Variant::COLOR: value = Color(); break; default: { ERR_FAIL(); } break; } ERR_FAIL_COND(value.get_type() == Variant::NIL); cdbinds->params.push_back(value); cdbinds->notify_changed(); } void ConnectDialog::_remove_bind() { String st = bind_editor->get_selected_path(); if (st == "") return; int idx = st.get_slice("/", 1).to_int() - 1; ERR_FAIL_INDEX(idx, cdbinds->params.size()); cdbinds->params.remove(idx); cdbinds->notify_changed(); } void ConnectDialog::set_dst_node(Node *p_node) { tree->set_selected(p_node); } void ConnectDialog::set_dst_method(const StringName &p_method) { dst_method->set_text(p_method); } void ConnectDialog::_bind_methods() { ClassDB::bind_method("_cancel", &ConnectDialog::_cancel_pressed); ClassDB::bind_method("_tree_node_selected", &ConnectDialog::_tree_node_selected); ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind); ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind); ADD_SIGNAL(MethodInfo("connected")); } ConnectDialog::ConnectDialog() { VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); HBoxContainer *main_hb = memnew(HBoxContainer); vbc->add_child(main_hb); main_hb->set_v_size_flags(SIZE_EXPAND_FILL); VBoxContainer *vbc_left = memnew(VBoxContainer); main_hb->add_child(vbc_left); vbc_left->set_h_size_flags(SIZE_EXPAND_FILL); tree = memnew(SceneTreeEditor(false)); tree->get_scene_tree()->connect("item_activated", this, "_ok"); vbc_left->add_margin_child(TTR("Connect To Node:"), tree, true); VBoxContainer *vbc_right = memnew(VBoxContainer); main_hb->add_child(vbc_right); vbc_right->set_h_size_flags(SIZE_EXPAND_FILL); HBoxContainer *add_bind_hb = memnew(HBoxContainer); type_list = memnew(OptionButton); type_list->set_h_size_flags(SIZE_EXPAND_FILL); add_bind_hb->add_child(type_list); type_list->add_item("bool", Variant::BOOL); type_list->add_item("int", Variant::INT); type_list->add_item("real", Variant::REAL); type_list->add_item("string", Variant::STRING); //type_list->add_separator(); type_list->add_item("Vector2", Variant::VECTOR2); type_list->add_item("Rect2", Variant::RECT2); type_list->add_item("Vector3", Variant::VECTOR3); type_list->add_item("Plane", Variant::PLANE); type_list->add_item("Quat", Variant::QUAT); type_list->add_item("AABB", Variant::AABB); type_list->add_item("Basis", Variant::BASIS); type_list->add_item("Transform", Variant::TRANSFORM); //type_list->add_separator(); type_list->add_item("Color", Variant::COLOR); type_list->select(0); Button *add_bind = memnew(Button); add_bind->set_text(TTR("Add")); add_bind_hb->add_child(add_bind); add_bind->connect("pressed", this, "_add_bind"); Button *del_bind = memnew(Button); del_bind->set_text(TTR("Remove")); add_bind_hb->add_child(del_bind); del_bind->connect("pressed", this, "_remove_bind"); vbc_right->add_margin_child(TTR("Add Extra Call Argument:"), add_bind_hb); bind_editor = memnew(PropertyEditor); bind_editor->hide_top_label(); vbc_right->add_margin_child(TTR("Extra Call Arguments:"), bind_editor, true); dst_path = memnew(LineEdit); vbc->add_margin_child(TTR("Path to Node:"), dst_path); HBoxContainer *dstm_hb = memnew(HBoxContainer); vbc->add_margin_child("Method In Node:", dstm_hb); dst_method = memnew(LineEdit); dst_method->set_h_size_flags(SIZE_EXPAND_FILL); dstm_hb->add_child(dst_method); /*dst_method_list = memnew( MenuButton ); dst_method_list->set_text("List..."); dst_method_list->set_anchor( MARGIN_RIGHT, ANCHOR_END ); dst_method_list->set_anchor( MARGIN_LEFT, ANCHOR_END ); dst_method_list->set_anchor( MARGIN_TOP, ANCHOR_END ); dst_method_list->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); dst_method_list->set_begin( Point2( 70,59) ); dst_method_list->set_end( Point2( 15,39 ) ); */ //add_child(dst_method_list); make_callback = memnew(CheckButton); make_callback->set_toggle_mode(true); make_callback->set_pressed(EDITOR_DEF("text_editor/tools/create_signal_callbacks", true)); make_callback->set_text(TTR("Make Function")); dstm_hb->add_child(make_callback); deferred = memnew(CheckButton); deferred->set_text(TTR("Deferred")); dstm_hb->add_child(deferred); oneshot = memnew(CheckButton); oneshot->set_text(TTR("Oneshot")); dstm_hb->add_child(oneshot); tree->connect("node_selected", this, "_tree_node_selected"); set_as_toplevel(true); cdbinds = memnew(ConnectDialogBinds); error = memnew(ConfirmationDialog); add_child(error); error->get_ok()->set_text(TTR("Close")); get_ok()->set_text(TTR("Connect")); } ConnectDialog::~ConnectDialog() { memdelete(cdbinds); } void ConnectionsDock::_notification(int p_what) { if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { update_tree(); } } void ConnectionsDock::_close() { hide(); } void ConnectionsDock::_connect() { TreeItem *it = tree->get_selected(); ERR_FAIL_COND(!it); String signal = it->get_metadata(0).operator Dictionary()["name"]; NodePath dst_path = connect_dialog->get_dst_path(); Node *target = node->get_node(dst_path); ERR_FAIL_COND(!target); StringName dst_method = connect_dialog->get_dst_method(); bool defer = connect_dialog->get_deferred(); bool oshot = connect_dialog->get_oneshot(); Vector binds = connect_dialog->get_binds(); PoolStringArray args = it->get_metadata(0).operator Dictionary()["args"]; int flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0); undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), signal, String(dst_method))); undo_redo->add_do_method(node, "connect", signal, target, dst_method, binds, flags); undo_redo->add_undo_method(node, "disconnect", signal, target, dst_method); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree undo_redo->commit_action(); if (connect_dialog->get_make_callback()) { print_line("request connect"); editor->emit_signal("script_add_function_request", target, dst_method, args); hide(); } update_tree(); } void ConnectionsDock::_connect_pressed() { TreeItem *item = tree->get_selected(); if (!item) { //no idea how this happened, but disable connect_button->set_disabled(true); return; } if (item->get_parent() == tree->get_root() || item->get_parent()->get_parent() == tree->get_root()) { //a signal - connect String signal = item->get_metadata(0).operator Dictionary()["name"]; String signalname = signal; String midname = node->get_name(); for (int i = 0; i < midname.length(); i++) { CharType c = midname[i]; if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_') { //all good } else if (c == ' ') { c = '_'; } else { midname.remove(i); i--; continue; } midname[i] = c; } connect_dialog->edit(node); connect_dialog->popup_centered_ratio(); connect_dialog->set_title(TTR("Connecting Signal:") + " " + signalname); connect_dialog->set_dst_method("_on_" + midname + "_" + signal); connect_dialog->set_dst_node(node->get_owner() ? node->get_owner() : node); } else { //a slot- disconnect Connection c = item->get_metadata(0); ERR_FAIL_COND(c.source != node); //shouldn't happen but...bugcheck undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method)); undo_redo->add_do_method(node, "disconnect", c.signal, c.target, c.method); undo_redo->add_undo_method(node, "connect", c.signal, c.target, c.method, Vector(), c.flags); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree undo_redo->commit_action(); c.source->disconnect(c.signal, c.target, c.method); update_tree(); } } struct _ConnectionsDockMethodInfoSort { _FORCE_INLINE_ bool operator()(const MethodInfo &a, const MethodInfo &b) const { return a.name < b.name; } }; void ConnectionsDock::update_tree() { tree->clear(); if (!node) return; TreeItem *root = tree->create_item(); List node_signals; node->get_signal_list(&node_signals); //node_signals.sort_custom<_ConnectionsDockMethodInfoSort>(); bool did_script = false; StringName base = node->get_class(); while (base) { List node_signals; Ref icon; String name; if (!did_script) { Ref