Extrudes a 2D polygon shape to create a 3D mesh. This node takes a 2D polygon shape and extrudes it to create a 3D mesh. Extrusion depth when [member mode] is [constant MODE_DEPTH]. Material to use for the resulting mesh. Extrusion mode. If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]. If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]. The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]. The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]. Point array that defines the shape that we'll extrude. Generates smooth normals so smooth shading is applied to our mesh. Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]. Number of extrusion when [member mode] is [constant MODE_SPIN]. Shape is extruded to [member depth]. Shape is extruded by rotating it around an axis. Shape is extruded along a path set by a [Shape] set in [member path_node]. Slice is not rotated. Slice is rotated around the up vector of the path. Slice is rotate to match the path exactly.