/*************************************************************************/ /* bitfield_dynamic.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BITFIELD_DYNAMIC_H #define BITFIELD_DYNAMIC_H #include "core/error_macros.h" class BitFieldDynamic { public: ~BitFieldDynamic() { destroy(); } private: // prevent copying (see effective C++ scott meyers) // there is no implementation for copy constructor, hence compiler will complain if you try to copy // feel free to add one if needed... BitFieldDynamic &operator=(const BitFieldDynamic &); public: // create automatically blanks void create(uint32_t p_num_bits, bool p_blank = true); void destroy(); // public funcs uint32_t get_num_bits() const { return _num_bits; } uint32_t get_bit(uint32_t p_bit) const; void set_bit(uint32_t p_bit, uint32_t p_set); bool check_and_set(uint32_t p_bit); void blank(bool p_set_or_zero = false); void invert(); void copy_from(const BitFieldDynamic &p_source); // loading / saving uint8_t *get_data() { return _data; } const uint8_t *get_data() const { return _data; } uint32_t get_num_bytes() const { return _num_bytes; } protected: // member vars uint8_t *_data = nullptr; uint32_t _num_bytes = 0; uint32_t _num_bits = 0; }; inline uint32_t BitFieldDynamic::get_bit(uint32_t p_bit) const { DEV_ASSERT(_data); uint32_t byte_number = p_bit >> 3; // divide by 8 DEV_ASSERT(byte_number < _num_bytes); uint8_t uc = _data[byte_number]; uint32_t bit_set = uc & (1 << (p_bit & 7)); return bit_set; } inline bool BitFieldDynamic::check_and_set(uint32_t p_bit) { DEV_ASSERT(_data); uint32_t byte_number = p_bit >> 3; // divide by 8 DEV_ASSERT(byte_number < _num_bytes); uint8_t &uc = _data[byte_number]; uint32_t mask = (1 << (p_bit & 7)); uint32_t bit_set = uc & mask; if (bit_set) { return false; } // set uc = uc | mask; return true; } inline void BitFieldDynamic::set_bit(uint32_t p_bit, uint32_t p_set) { DEV_ASSERT(_data); uint32_t byte_number = p_bit >> 3; // divide by 8 DEV_ASSERT(byte_number < _num_bytes); uint8_t uc = _data[byte_number]; uint32_t mask = 1 << (p_bit & 7); if (p_set) { uc = uc | mask; } else { uc &= ~mask; } _data[byte_number] = uc; } #endif