/*************************************************************************/ /* bitfield_dynamic.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "bitfield_dynamic.h" #include "core/os/memory.h" #include void BitFieldDynamic::copy_from(const BitFieldDynamic &p_source) { create(p_source.get_num_bits(), false); memcpy(_data, p_source.get_data(), p_source.get_num_bytes()); } void BitFieldDynamic::create(uint32_t p_num_bits, bool p_blank) { // first delete any initial destroy(); _num_bits = p_num_bits; if (p_num_bits) { _num_bytes = (p_num_bits / 8) + 1; _data = (uint8_t *)memalloc(_num_bytes); if (p_blank) { blank(false); } } } void BitFieldDynamic::destroy() { if (_data) { memfree(_data); _data = nullptr; } _num_bytes = 0; _num_bits = 0; } void BitFieldDynamic::blank(bool p_set_or_zero) { if (p_set_or_zero) { memset(_data, 255, _num_bytes); } else { memset(_data, 0, _num_bytes); } } void BitFieldDynamic::invert() { for (uint32_t n = 0; n < _num_bytes; n++) { _data[n] = ~_data[n]; } }