/*************************************************************************/ /* xr_positional_tracker.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef XR_POSITIONAL_TRACKER_H #define XR_POSITIONAL_TRACKER_H #include "core/os/thread_safe.h" #include "scene/resources/mesh.h" #include "servers/xr_server.h" /** @author Bastiaan Olij The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset. An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation. This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking. */ class XRPositionalTracker : public RefCounted { GDCLASS(XRPositionalTracker, RefCounted); _THREAD_SAFE_CLASS_ public: enum TrackerHand { TRACKER_HAND_UNKNOWN, /* unknown or not applicable */ TRACKER_HAND_LEFT, /* controller is the left hand controller */ TRACKER_HAND_RIGHT /* controller is the right hand controller */ }; private: XRServer::TrackerType type; // type of tracker StringName name; // (unique) name of the tracker int tracker_id; // tracker index id that is unique per type int joy_id; // if we also have a related joystick entity, the id of the joystick bool tracking_orientation; // do we track orientation? Basis orientation; // our orientation bool tracking_position; // do we track position? Vector3 rw_position; // our position "in the real world, so without world_scale applied" Ref mesh; // when available, a mesh that can be used to render this tracker TrackerHand hand; // if known, the hand this tracker is held in real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, xr_interface is responsible for execution protected: static void _bind_methods(); public: void set_tracker_type(XRServer::TrackerType p_type); XRServer::TrackerType get_tracker_type() const; void set_tracker_name(const String &p_name); StringName get_tracker_name() const; int get_tracker_id() const; void set_joy_id(int p_joy_id); int get_joy_id() const; bool is_tracking_orientation() const; void set_orientation(const Basis &p_orientation); Basis get_orientation() const; bool is_tracking_position() const; void set_position(const Vector3 &p_position); // set position with world_scale applied Vector3 get_position() const; // get position with world_scale applied void set_rw_position(const Vector3 &p_rw_position); Vector3 get_rw_position() const; XRPositionalTracker::TrackerHand get_tracker_hand() const; void set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand); real_t get_rumble() const; void set_rumble(real_t p_rumble); void set_mesh(const Ref &p_mesh); Ref get_mesh() const; Transform3D get_transform(bool p_adjust_by_reference_frame) const; XRPositionalTracker(); ~XRPositionalTracker() {} }; VARIANT_ENUM_CAST(XRPositionalTracker::TrackerHand); #endif