/*************************************************************************/ /* doc_data.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DOC_DATA_H #define DOC_DATA_H #include "core/io/xml_parser.h" #include "core/templates/map.h" #include "core/variant/variant.h" struct ScriptMemberInfo { PropertyInfo propinfo; String doc_string; StringName setter; StringName getter; bool has_default_value = false; Variant default_value; }; class DocData { public: struct ArgumentDoc { String name; String type; String enumeration; String default_value; bool operator<(const ArgumentDoc &p_arg) const { if (name == p_arg.name) { return type < p_arg.type; } return name < p_arg.name; } }; struct MethodDoc { String name; String return_type; String return_enum; String qualifiers; String description; Vector arguments; Vector errors_returned; bool operator<(const MethodDoc &p_method) const { if (name == p_method.name) { // Must be a constructor since there is no overloading. // We want this arbitrary order for a class "Foo": // - 1. Default constructor: Foo() // - 2. Copy constructor: Foo(Foo) // - 3+. Other constructors Foo(Bar, ...) based on first argument's name if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1. return arguments.size() < p_method.arguments.size(); } if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2. return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type); } return arguments[0] < p_method.arguments[0]; } return name < p_method.name; } }; struct ConstantDoc { String name; String value; bool is_value_valid = false; String enumeration; String description; bool operator<(const ConstantDoc &p_const) const { return name < p_const.name; } }; struct EnumDoc { String name = "@unnamed_enum"; String description; Vector values; }; struct PropertyDoc { String name; String type; String enumeration; String description; String setter, getter; String default_value; bool overridden = false; bool operator<(const PropertyDoc &p_prop) const { return name < p_prop.name; } }; struct ThemeItemDoc { String name; String type; String data_type; String description; String default_value; bool operator<(const ThemeItemDoc &p_theme_item) const { return name < p_theme_item.name; } }; struct TutorialDoc { String link; String title; }; struct ClassDoc { String name; String inherits; String category; String brief_description; String description; Vector tutorials; Vector constructors; Vector methods; Vector operators; Vector signals; Vector constants; Map enums; Vector properties; Vector theme_properties; bool is_script_doc = false; String script_path; bool operator<(const ClassDoc &p_class) const { return name < p_class.name; } }; static void return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo); static void argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const PropertyInfo &p_arginfo); static void property_doc_from_scriptmemberinfo(DocData::PropertyDoc &p_property, const ScriptMemberInfo &p_memberinfo); static void method_doc_from_methodinfo(DocData::MethodDoc &p_method, const MethodInfo &p_methodinfo, const String &p_desc); static void constant_doc_from_variant(DocData::ConstantDoc &p_const, const StringName &p_name, const Variant &p_value, const String &p_desc); static void signal_doc_from_methodinfo(DocData::MethodDoc &p_signal, const MethodInfo &p_methodinfo, const String &p_desc); }; #endif // DOC_DATA_H