/*************************************************************************/ /* local_vector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef LOCAL_VECTOR_H #define LOCAL_VECTOR_H #include "core/error/error_macros.h" #include "core/os/memory.h" #include "core/templates/sort_array.h" #include "core/templates/vector.h" template class LocalVector { private: U count = 0; U capacity = 0; T *data = nullptr; public: T *ptr() { return data; } const T *ptr() const { return data; } _FORCE_INLINE_ void push_back(T p_elem) { if (unlikely(count == capacity)) { if (capacity == 0) { capacity = 1; } else { capacity <<= 1; } data = (T *)memrealloc(data, capacity * sizeof(T)); CRASH_COND_MSG(!data, "Out of memory"); } if (!__has_trivial_constructor(T) && !force_trivial) { memnew_placement(&data[count++], T(p_elem)); } else { data[count++] = p_elem; } } void remove(U p_index) { ERR_FAIL_UNSIGNED_INDEX(p_index, count); count--; for (U i = p_index; i < count; i++) { data[i] = data[i + 1]; } if (!__has_trivial_destructor(T) && !force_trivial) { data[count].~T(); } } /// Removes the item copying the last value into the position of the one to /// remove. It's generally faster than `remove`. void remove_unordered(U p_index) { ERR_FAIL_INDEX(p_index, count); count--; if (count > p_index) { data[p_index] = data[count]; } if (!__has_trivial_destructor(T) && !force_trivial) { data[count].~T(); } } void erase(const T &p_val) { int64_t idx = find(p_val); if (idx >= 0) { remove(idx); } } void invert() { for (U i = 0; i < count / 2; i++) { SWAP(data[i], data[count - i - 1]); } } _FORCE_INLINE_ void clear() { resize(0); } _FORCE_INLINE_ void reset() { clear(); if (data) { memfree(data); data = nullptr; capacity = 0; } } _FORCE_INLINE_ bool is_empty() const { return count == 0; } _FORCE_INLINE_ U get_capacity() const { return capacity; } _FORCE_INLINE_ void reserve(U p_size) { p_size = nearest_power_of_2_templated(p_size); if (p_size > capacity) { capacity = p_size; data = (T *)memrealloc(data, capacity * sizeof(T)); CRASH_COND_MSG(!data, "Out of memory"); } } _FORCE_INLINE_ U size() const { return count; } void resize(U p_size) { if (p_size < count) { if (!__has_trivial_destructor(T) && !force_trivial) { for (U i = p_size; i < count; i++) { data[i].~T(); } } count = p_size; } else if (p_size > count) { if (unlikely(p_size > capacity)) { if (capacity == 0) { capacity = 1; } while (capacity < p_size) { capacity <<= 1; } data = (T *)memrealloc(data, capacity * sizeof(T)); CRASH_COND_MSG(!data, "Out of memory"); } if (!__has_trivial_constructor(T) && !force_trivial) { for (U i = count; i < p_size; i++) { memnew_placement(&data[i], T); } } count = p_size; } } _FORCE_INLINE_ const T &operator[](U p_index) const { CRASH_BAD_UNSIGNED_INDEX(p_index, count); return data[p_index]; } _FORCE_INLINE_ T &operator[](U p_index) { CRASH_BAD_UNSIGNED_INDEX(p_index, count); return data[p_index]; } void insert(U p_pos, T p_val) { ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1); if (p_pos == count) { push_back(p_val); } else { resize(count + 1); for (U i = count - 1; i > p_pos; i--) { data[i] = data[i - 1]; } data[p_pos] = p_val; } } int64_t find(const T &p_val, U p_from = 0) const { for (U i = p_from; i < count; i++) { if (data[i] == p_val) { return int64_t(i); } } return -1; } template void sort_custom() { U len = count; if (len == 0) { return; } SortArray sorter; sorter.sort(data, len); } void sort() { sort_custom<_DefaultComparator>(); } void ordered_insert(T p_val) { U i; for (i = 0; i < count; i++) { if (p_val < data[i]) { break; } } insert(i, p_val); } operator Vector() const { Vector ret; ret.resize(size()); T *w = ret.ptrw(); memcpy(w, data, sizeof(T) * count); return ret; } Vector to_byte_array() const { //useful to pass stuff to gpu or variant Vector ret; ret.resize(count * sizeof(T)); uint8_t *w = ret.ptrw(); memcpy(w, data, sizeof(T) * count); return ret; } _FORCE_INLINE_ LocalVector() {} _FORCE_INLINE_ LocalVector(const LocalVector &p_from) { resize(p_from.size()); for (U i = 0; i < p_from.count; i++) { data[i] = p_from.data[i]; } } inline LocalVector &operator=(const LocalVector &p_from) { resize(p_from.size()); for (U i = 0; i < p_from.count; i++) { data[i] = p_from.data[i]; } return *this; } inline LocalVector &operator=(const Vector &p_from) { resize(p_from.size()); for (U i = 0; i < count; i++) { data[i] = p_from[i]; } return *this; } _FORCE_INLINE_ ~LocalVector() { if (data) { reset(); } } }; #endif // LOCAL_VECTOR_H