/*************************************************************************/ /* typedefs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TYPEDEFS_H #define TYPEDEFS_H #include /** * Basic definitions and simple functions to be used everywhere. */ // Include first in case the platform needs to pre-define/include some things. #include "platform_config.h" // Should be available everywhere. #include "core/error/error_list.h" #include // Turn argument to string constant: // https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing #ifndef _STR #define _STR(m_x) #m_x #define _MKSTR(m_x) _STR(m_x) #endif // Should always inline no matter what. #ifndef _ALWAYS_INLINE_ #if defined(__GNUC__) #define _ALWAYS_INLINE_ __attribute__((always_inline)) inline #elif defined(_MSC_VER) #define _ALWAYS_INLINE_ __forceinline #else #define _ALWAYS_INLINE_ inline #endif #endif // Should always inline, except in dev builds because it makes debugging harder. #ifndef _FORCE_INLINE_ #ifdef DEV_ENABLED #define _FORCE_INLINE_ inline #else #define _FORCE_INLINE_ _ALWAYS_INLINE_ #endif #endif // Windows badly defines a lot of stuff we'll never use. Undefine it. #ifdef _WIN32 #undef min // override standard definition #undef max // override standard definition #undef ERROR // override (really stupid) wingdi.h standard definition #undef DELETE // override (another really stupid) winnt.h standard definition #undef MessageBox // override winuser.h standard definition #undef MIN // override standard definition #undef MAX // override standard definition #undef CLAMP // override standard definition #undef Error #undef OK #undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum #endif // Generic ABS function, for math uses please use Math::abs. #ifndef ABS #define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v)) #endif #ifndef SGN #define SGN(m_v) (((m_v) == 0) ? (0.0) : (((m_v) < 0) ? (-1.0) : (+1.0))) #endif #ifndef MIN #define MIN(m_a, m_b) (((m_a) < (m_b)) ? (m_a) : (m_b)) #endif #ifndef MAX #define MAX(m_a, m_b) (((m_a) > (m_b)) ? (m_a) : (m_b)) #endif #ifndef CLAMP #define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a)) #endif // Generic swap template. #ifndef SWAP #define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y)) template inline void __swap_tmpl(T &x, T &y) { T aux = x; x = y; y = aux; } #endif // SWAP /* Functions to handle powers of 2 and shifting. */ // Function to find the next power of 2 to an integer. static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) { if (x == 0) { return 0; } --x; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return ++x; } // Function to find the previous power of 2 to an integer. static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return x - (x >> 1); } // Function to find the closest power of 2 to an integer. static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) { unsigned int nx = next_power_of_2(x); unsigned int px = previous_power_of_2(x); return (nx - x) > (x - px) ? px : nx; } // Get a shift value from a power of 2. static inline int get_shift_from_power_of_2(unsigned int p_bits) { for (unsigned int i = 0; i < 32; i++) { if (p_bits == (unsigned int)(1 << i)) { return i; } } return -1; } template static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) { --x; // The number of operations on x is the base two logarithm // of the number of bits in the type. Add three to account // for sizeof(T) being in bytes. size_t num = get_shift_from_power_of_2(sizeof(T)) + 3; // If the compiler is smart, it unrolls this loop. // If it's dumb, this is a bit slow. for (size_t i = 0; i < num; i++) { x |= x >> (1 << i); } return ++x; } // Function to find the nearest (bigger) power of 2 to an integer. static inline unsigned int nearest_shift(unsigned int p_number) { for (int i = 30; i >= 0; i--) { if (p_number & (1 << i)) { return i + 1; } } return 0; } // constexpr function to find the floored log2 of a number template constexpr T floor_log2(T x) { return x < 2 ? x : 1 + floor_log2(x >> 1); } // Get the number of bits needed to represent the number. // IE, if you pass in 8, you will get 4. // If you want to know how many bits are needed to store 8 values however, pass in (8 - 1). template constexpr T get_num_bits(T x) { return floor_log2(x); } // Swap 16, 32 and 64 bits value for endianness. #if defined(__GNUC__) #define BSWAP16(x) __builtin_bswap16(x) #define BSWAP32(x) __builtin_bswap32(x) #define BSWAP64(x) __builtin_bswap64(x) #else static inline uint16_t BSWAP16(uint16_t x) { return (x >> 8) | (x << 8); } static inline uint32_t BSWAP32(uint32_t x) { return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24)); } static inline uint64_t BSWAP64(uint64_t x) { x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32; x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16; x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8; return x; } #endif // Generic comparator used in Map, List, etc. template struct Comparator { _ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); } }; // Global lock macro, relies on the static Mutex::_global_mutex. void _global_lock(); void _global_unlock(); struct _GlobalLock { _GlobalLock() { _global_lock(); } ~_GlobalLock() { _global_unlock(); } }; #define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_; #if defined(__GNUC__) #define likely(x) __builtin_expect(!!(x), 1) #define unlikely(x) __builtin_expect(!!(x), 0) #else #define likely(x) x #define unlikely(x) x #endif #if defined(__GNUC__) #define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0))) #define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3))) #else #define _PRINTF_FORMAT_ATTRIBUTE_2_0 #define _PRINTF_FORMAT_ATTRIBUTE_2_3 #endif // This is needed due to a strange OpenGL API that expects a pointer // type for an argument that is actually an offset. #define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr)) // Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple. // https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion template struct IndexSequence {}; template struct BuildIndexSequence : BuildIndexSequence {}; template struct BuildIndexSequence<0, Is...> : IndexSequence {}; // Limit the depth of recursive algorithms when dealing with Array/Dictionary #define MAX_RECURSION 100 #ifdef DEBUG_ENABLED #define DEBUG_METHODS_ENABLED #endif // Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work. #define __GDARG_PLACEHOLDER_1 0, #define __gd_take_second_arg(__ignored, val, ...) val #define ____gd_is_defined(arg1_or_junk) __gd_take_second_arg(arg1_or_junk 1, 0) #define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val) #define GD_IS_DEFINED(x) ___gd_is_defined(x) #endif // TYPEDEFS_H