A time-seeking animation node to be used with [AnimationTree]. This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code]. [codeblocks] [gdscript] # Play child animation from the start. animation_tree.set("parameters/Seek/seek_position", 0.0) # Alternative syntax (same result as above). animation_tree["parameters/Seek/seek_position"] = 0.0 # Play child animation from 12 second timestamp. animation_tree.set("parameters/Seek/seek_position", 12.0) # Alternative syntax (same result as above). animation_tree["parameters/Seek/seek_position"] = 12.0 [/gdscript] [csharp] // Play child animation from the start. animationTree.Set("parameters/Seek/seek_position", 0.0); // Play child animation from 12 second timestamp. animationTree.Set("parameters/Seek/seek_position", 12.0); [/csharp] [/codeblocks] https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html