Defines a 2D polygon for LightOccluder2D. Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D]. If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. The culling mode to use. A [Vector2] array with the index for polygon's vertices positions. [b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference. Culling is disabled. See [member cull_mode]. Culling is performed in the clockwise direction. See [member cull_mode]. Culling is performed in the counterclockwise direction. See [member cull_mode].