Texture which displays the content of a [Viewport]. Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. https://godotengine.org/asset-library/asset/127 https://godotengine.org/asset-library/asset/128 https://godotengine.org/asset-library/asset/129 https://godotengine.org/asset-library/asset/586 The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.