Float built-in type. The [float] built-in type is a 64-bit double-precision floating-point number, equivalent to [code]double[/code] in C++. This type has 14 reliable decimal digits of precision. The [float] type can be stored in [Variant], which is the generic type used by the engine. The maximum value of [float] is approximately [code]1.79769e308[/code], and the minimum is approximately [code]-1.79769e308[/code]. Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to [code]float[/code] in C++, which have 6 reliable decimal digits of precision. For data structures such as [Vector2] and [Vector3], Godot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Godot is compiled with the [code]float=64[/code] option. Math done using the [float] type is not guaranteed to be exact or deterministic, and will often result in small errors. You should usually use the [method @GlobalScope.is_equal_approx] and [method @GlobalScope.is_zero_approx] methods instead of [code]==[/code] to compare [float] values for equality. https://en.wikipedia.org/wiki/Double-precision_floating-point_format https://en.wikipedia.org/wiki/Single-precision_floating-point_format Constructs a default-initialized [float] set to [code]0.0[/code]. Constructs a [float] as a copy of the given [float]. Cast a [bool] value to a floating-point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0. Cast an [int] value to a floating-point value, [code]float(1)[/code] will be equal to [code]1.0[/code]. Returns [code]true[/code] if two floats are different from each other. Returns [code]true[/code] if the integer has different value than the float. Multiplies two [float]s. Multiplies each component of the [Quaternion] by the given [float]. Multiplies each component of the [Vector2] by the given [float]. [codeblock] print(2.5 * Vector2(1, 1)) # Vector2(2.5, 2.5) [/codeblock] Multiplies each component of the [Vector2i] by the given [float]. [codeblock] print(2.0 * Vector2i(1, 1)) # Vector2i(2.0, 2.0) [/codeblock] Multiplies each component of the [Vector3] by the given [float]. Multiplies each component of the [Vector3i] by the given [float]. Multiplies each component of the [Color] by the given [float]. [codeblock] print(1.5 * Color(0.5, 0.5, 0.5)) # Color(0.75, 0.75, 0.75) [/codeblock] Multiplies a [float] and an [int]. The result is a [float]. Adds two floats. Adds a [float] and an [int]. The result is a [float]. Subtracts a float from a float. Subtracts an [int] from a [float]. The result is a [float]. Divides two floats. Divides a [float] by an [int]. The result is a [float]. Returns [code]true[/code] the left float is less than the right one. Returns [code]true[/code] if this [float] is less than the given [int]. Returns [code]true[/code] the left integer is less than or equal to the right one. Returns [code]true[/code] if this [float] is less than or equal to the given [int]. Returns [code]true[/code] if both floats are exactly equal. [b]Note:[/b] Due to floating-point precision errors, consider using [method @GlobalScope.is_equal_approx] or [method @GlobalScope.is_zero_approx] instead, which are more reliable. Returns [code]true[/code] if the [float] and the given [int] are equal. Returns [code]true[/code] the left float is greater than the right one. Returns [code]true[/code] if this [float] is greater than the given [int]. Returns [code]true[/code] the left float is greater than or equal to the right one. Returns [code]true[/code] if this [float] is greater than or equal to the given [int]. Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. Returns the negative value of the [float]. If positive, turns the number negative. If negative, turns the number positive. With floats, the number zero can be either positive or negative.