/*************************************************************************/ /* dir_access_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DIR_ACCESS_WINDOWS_H #define DIR_ACCESS_WINDOWS_H #ifdef WINDOWS_ENABLED #include "core/io/dir_access.h" /** @author Juan Linietsky */ struct DirAccessWindowsPrivate; class DirAccessWindows : public DirAccess { enum { MAX_DRIVES = 26 }; DirAccessWindowsPrivate *p = nullptr; /* Windows stuff */ char drives[MAX_DRIVES] = { 0 }; // a-z: int drive_count = 0; String current_dir; bool _cisdir = false; bool _cishidden = false; public: virtual Error list_dir_begin(); ///< This starts dir listing virtual String get_next(); virtual bool current_is_dir() const; virtual bool current_is_hidden() const; virtual void list_dir_end(); ///< virtual int get_drive_count(); virtual String get_drive(int p_drive); virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); virtual Error make_dir(String p_dir); virtual Error rename(String p_path, String p_new_path); virtual Error remove(String p_path); virtual bool is_link(String p_file) { return false; }; virtual String read_link(String p_file) { return p_file; }; virtual Error create_link(String p_source, String p_target) { return FAILED; }; uint64_t get_space_left(); virtual String get_filesystem_type() const; DirAccessWindows(); ~DirAccessWindows(); }; #endif //WINDOWS_ENABLED #endif