/*************************************************************************/ /* dictionary_property_edit.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "dictionary_property_edit.h" #include "editor_node.h" void DictionaryPropertyEdit::_notif_change() { notify_property_list_changed(); } void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) { // TODO: Set key of a dictionary is not allowed yet } void DictionaryPropertyEdit::_set_value(const Variant &p_key, const Variant &p_value) { Dictionary dict = get_dictionary(); dict[p_key] = p_value; Object *o = ObjectDB::get_instance(obj); if (!o) { return; } o->set(property, dict); } Variant DictionaryPropertyEdit::get_dictionary() const { Object *o = ObjectDB::get_instance(obj); if (!o) { return Dictionary(); } Variant dict = o->get(property); if (dict.get_type() != Variant::DICTIONARY) { return Dictionary(); } return dict; } void DictionaryPropertyEdit::_get_property_list(List *p_list) const { Dictionary dict = get_dictionary(); Array keys = dict.keys(); keys.sort(); for (int i = 0; i < keys.size(); i++) { String index = itos(i); const Variant &key = keys[i]; PropertyInfo pi(key.get_type(), index + ": key"); p_list->push_back(pi); const Variant &value = dict[key]; pi = PropertyInfo(value.get_type(), index + ": value"); p_list->push_back(pi); } } void DictionaryPropertyEdit::edit(Object *p_obj, const StringName &p_prop) { property = p_prop; obj = p_obj->get_instance_id(); } Node *DictionaryPropertyEdit::get_node() { Object *o = ObjectDB::get_instance(obj); if (!o) { return nullptr; } return cast_to(o); } bool DictionaryPropertyEdit::_dont_undo_redo() { return true; } void DictionaryPropertyEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_key"), &DictionaryPropertyEdit::_set_key); ClassDB::bind_method(D_METHOD("_set_value"), &DictionaryPropertyEdit::_set_value); ClassDB::bind_method(D_METHOD("_notif_change"), &DictionaryPropertyEdit::_notif_change); ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &DictionaryPropertyEdit::_dont_undo_redo); } bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_value) { Dictionary dict = get_dictionary(); Array keys = dict.keys(); keys.sort(); String pn = p_name; int slash = pn.find(": "); if (slash != -1 && pn.length() > slash) { String type = pn.substr(slash + 2, pn.length()); int index = pn.substr(0, slash).to_int(); if (type == "key" && index < keys.size()) { const Variant &key = keys[index]; UndoRedo *ur = EditorNode::get_undo_redo(); ur->create_action(TTR("Change Dictionary Key")); ur->add_do_method(this, "_set_key", key, p_value); ur->add_undo_method(this, "_set_key", p_value, key); ur->commit_action(); return true; } else if (type == "value" && index < keys.size()) { const Variant &key = keys[index]; if (dict.has(key)) { Variant value = dict[key]; UndoRedo *ur = EditorNode::get_undo_redo(); ur->create_action(TTR("Change Dictionary Value")); ur->add_do_method(this, "_set_value", key, p_value); ur->add_undo_method(this, "_set_value", key, value); ur->commit_action(); return true; } } } return false; } bool DictionaryPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const { Dictionary dict = get_dictionary(); Array keys = dict.keys(); keys.sort(); String pn = p_name; int slash = pn.find(": "); if (slash != -1 && pn.length() > slash) { String type = pn.substr(slash + 2, pn.length()); int index = pn.substr(0, slash).to_int(); if (type == "key" && index < keys.size()) { r_ret = keys[index]; return true; } else if (type == "value" && index < keys.size()) { const Variant &key = keys[index]; if (dict.has(key)) { r_ret = dict[key]; return true; } } } return false; } DictionaryPropertyEdit::DictionaryPropertyEdit() { }