/*************************************************************************/ /* editor_resource_preview.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_resource_preview.h" #include "core/config/project_settings.h" #include "core/io/file_access.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/object/message_queue.h" #include "editor_node.h" #include "editor_scale.h" #include "editor_settings.h" bool EditorResourcePreviewGenerator::handles(const String &p_type) const { bool success; if (GDVIRTUAL_CALL(_handles, p_type, success)) { return success; } ERR_FAIL_V_MSG(false, "EditorResourcePreviewGenerator::_handles needs to be overridden."); } Ref EditorResourcePreviewGenerator::generate(const RES &p_from, const Size2 &p_size) const { Ref preview; if (GDVIRTUAL_CALL(_generate, p_from, p_size, preview)) { return preview; } ERR_FAIL_V_MSG(Ref(), "EditorResourcePreviewGenerator::_generate needs to be overridden."); } Ref EditorResourcePreviewGenerator::generate_from_path(const String &p_path, const Size2 &p_size) const { Ref preview; if (GDVIRTUAL_CALL(_generate_from_path, p_path, p_size, preview)) { return preview; } RES res = ResourceLoader::load(p_path); if (!res.is_valid()) { return res; } return generate(res, p_size); } bool EditorResourcePreviewGenerator::generate_small_preview_automatically() const { bool success; if (GDVIRTUAL_CALL(_generate_small_preview_automatically, success)) { return success; } return false; } bool EditorResourcePreviewGenerator::can_generate_small_preview() const { bool success; if (GDVIRTUAL_CALL(_can_generate_small_preview, success)) { return success; } return false; } void EditorResourcePreviewGenerator::_bind_methods() { GDVIRTUAL_BIND(_handles, "type"); GDVIRTUAL_BIND(_generate, "resource", "size"); GDVIRTUAL_BIND(_generate_from_path, "path", "size"); GDVIRTUAL_BIND(_generate_small_preview_automatically); GDVIRTUAL_BIND(_can_generate_small_preview); } EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() { } EditorResourcePreview *EditorResourcePreview::singleton = nullptr; void EditorResourcePreview::_thread_func(void *ud) { EditorResourcePreview *erp = (EditorResourcePreview *)ud; erp->_thread(); } void EditorResourcePreview::_preview_ready(const String &p_str, const Ref &p_texture, const Ref &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud) { String path = p_str; { MutexLock lock(preview_mutex); uint32_t hash = 0; uint64_t modified_time = 0; if (p_str.begins_with("ID:")) { hash = uint32_t(p_str.get_slicec(':', 2).to_int()); path = "ID:" + p_str.get_slicec(':', 1); } else { modified_time = FileAccess::get_modified_time(path); } Item item; item.order = order++; item.preview = p_texture; item.small_preview = p_small_texture; item.last_hash = hash; item.modified_time = modified_time; cache[path] = item; } MessageQueue::get_singleton()->push_call(id, p_func, path, p_texture, p_small_texture, p_ud); } void EditorResourcePreview::_generate_preview(Ref &r_texture, Ref &r_small_texture, const QueueItem &p_item, const String &cache_base) { String type; if (p_item.resource.is_valid()) { type = p_item.resource->get_class(); } else { type = ResourceLoader::get_resource_type(p_item.path); } if (type == "") { r_texture = Ref(); r_small_texture = Ref(); return; //could not guess type } int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size"); thumbnail_size *= EDSCALE; r_texture = Ref(); r_small_texture = Ref(); for (int i = 0; i < preview_generators.size(); i++) { if (!preview_generators[i]->handles(type)) { continue; } Ref generated; if (p_item.resource.is_valid()) { generated = preview_generators[i]->generate(p_item.resource, Vector2(thumbnail_size, thumbnail_size)); } else { generated = preview_generators[i]->generate_from_path(p_item.path, Vector2(thumbnail_size, thumbnail_size)); } r_texture = generated; int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))->get_width(); // Kind of a workaround to retrieve the default icon size if (preview_generators[i]->can_generate_small_preview()) { Ref generated_small; if (p_item.resource.is_valid()) { generated_small = preview_generators[i]->generate(p_item.resource, Vector2(small_thumbnail_size, small_thumbnail_size)); } else { generated_small = preview_generators[i]->generate_from_path(p_item.path, Vector2(small_thumbnail_size, small_thumbnail_size)); } r_small_texture = generated_small; } if (!r_small_texture.is_valid() && r_texture.is_valid() && preview_generators[i]->generate_small_preview_automatically()) { Ref small_image = r_texture->get_image(); small_image = small_image->duplicate(); small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC); r_small_texture.instantiate(); r_small_texture->create_from_image(small_image); } break; } if (!p_item.resource.is_valid()) { // cache the preview in case it's a resource on disk if (r_texture.is_valid()) { //wow it generated a preview... save cache bool has_small_texture = r_small_texture.is_valid(); ResourceSaver::save(cache_base + ".png", r_texture); if (has_small_texture) { ResourceSaver::save(cache_base + "_small.png", r_small_texture); } FileAccess *f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE); ERR_FAIL_COND_MSG(!f, "Cannot create file '" + cache_base + ".txt'. Check user write permissions."); f->store_line(itos(thumbnail_size)); f->store_line(itos(has_small_texture)); f->store_line(itos(FileAccess::get_modified_time(p_item.path))); f->store_line(FileAccess::get_md5(p_item.path)); f->close(); memdelete(f); } } } void EditorResourcePreview::_iterate() { preview_mutex.lock(); if (queue.size()) { QueueItem item = queue.front()->get(); queue.pop_front(); if (cache.has(item.path)) { //already has it because someone loaded it, just let it know it's ready String path = item.path; if (item.resource.is_valid()) { path += ":" + itos(cache[item.path].last_hash); //keep last hash (see description of what this is in condition below) } _preview_ready(path, cache[item.path].preview, cache[item.path].small_preview, item.id, item.function, item.userdata); preview_mutex.unlock(); } else { preview_mutex.unlock(); Ref texture; Ref small_texture; int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size"); thumbnail_size *= EDSCALE; if (item.resource.is_valid()) { _generate_preview(texture, small_texture, item, String()); //adding hash to the end of path (should be ID::) because of 5 argument limit to call_deferred _preview_ready(item.path + ":" + itos(item.resource->hash_edited_version()), texture, small_texture, item.id, item.function, item.userdata); } else { String temp_path = EditorPaths::get_singleton()->get_cache_dir(); String cache_base = ProjectSettings::get_singleton()->globalize_path(item.path).md5_text(); cache_base = temp_path.plus_file("resthumb-" + cache_base); //does not have it, try to load a cached thumbnail String file = cache_base + ".txt"; FileAccess *f = FileAccess::open(file, FileAccess::READ); if (!f) { // No cache found, generate _generate_preview(texture, small_texture, item, cache_base); } else { uint64_t modtime = FileAccess::get_modified_time(item.path); int tsize = f->get_line().to_int(); bool has_small_texture = f->get_line().to_int(); uint64_t last_modtime = f->get_line().to_int(); bool cache_valid = true; if (tsize != thumbnail_size) { cache_valid = false; memdelete(f); } else if (last_modtime != modtime) { String last_md5 = f->get_line(); String md5 = FileAccess::get_md5(item.path); memdelete(f); if (last_md5 != md5) { cache_valid = false; } else { //update modified time f = FileAccess::open(file, FileAccess::WRITE); if (!f) { // Not returning as this would leave the thread hanging and would require // some proper cleanup/disabling of resource preview generation. ERR_PRINT("Cannot create file '" + file + "'. Check user write permissions."); } else { f->store_line(itos(thumbnail_size)); f->store_line(itos(has_small_texture)); f->store_line(itos(modtime)); f->store_line(md5); memdelete(f); } } } else { memdelete(f); } if (cache_valid) { Ref img; img.instantiate(); Ref small_img; small_img.instantiate(); if (img->load(cache_base + ".png") != OK) { cache_valid = false; } else { texture.instantiate(); texture->create_from_image(img); if (has_small_texture) { if (small_img->load(cache_base + "_small.png") != OK) { cache_valid = false; } else { small_texture.instantiate(); small_texture->create_from_image(small_img); } } } } if (!cache_valid) { _generate_preview(texture, small_texture, item, cache_base); } } _preview_ready(item.path, texture, small_texture, item.id, item.function, item.userdata); } } } else { preview_mutex.unlock(); } } void EditorResourcePreview::_thread() { exited.clear(); while (!exit.is_set()) { preview_sem.wait(); _iterate(); } exited.set(); } void EditorResourcePreview::queue_edited_resource_preview(const Ref &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) { ERR_FAIL_NULL(p_receiver); ERR_FAIL_COND(!p_res.is_valid()); { MutexLock lock(preview_mutex); String path_id = "ID:" + itos(p_res->get_instance_id()); if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) { cache[path_id].order = order++; p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata); return; } cache.erase(path_id); //erase if exists, since it will be regen QueueItem item; item.function = p_receiver_func; item.id = p_receiver->get_instance_id(); item.resource = p_res; item.path = path_id; item.userdata = p_userdata; queue.push_back(item); } preview_sem.post(); } void EditorResourcePreview::queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) { ERR_FAIL_NULL(p_receiver); { MutexLock lock(preview_mutex); if (cache.has(p_path)) { cache[p_path].order = order++; p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata); return; } QueueItem item; item.function = p_receiver_func; item.id = p_receiver->get_instance_id(); item.path = p_path; item.userdata = p_userdata; queue.push_back(item); } preview_sem.post(); } void EditorResourcePreview::add_preview_generator(const Ref &p_generator) { preview_generators.push_back(p_generator); } void EditorResourcePreview::remove_preview_generator(const Ref &p_generator) { preview_generators.erase(p_generator); } EditorResourcePreview *EditorResourcePreview::get_singleton() { return singleton; } void EditorResourcePreview::_bind_methods() { ClassDB::bind_method("_preview_ready", &EditorResourcePreview::_preview_ready); ClassDB::bind_method(D_METHOD("queue_resource_preview", "path", "receiver", "receiver_func", "userdata"), &EditorResourcePreview::queue_resource_preview); ClassDB::bind_method(D_METHOD("queue_edited_resource_preview", "resource", "receiver", "receiver_func", "userdata"), &EditorResourcePreview::queue_edited_resource_preview); ClassDB::bind_method(D_METHOD("add_preview_generator", "generator"), &EditorResourcePreview::add_preview_generator); ClassDB::bind_method(D_METHOD("remove_preview_generator", "generator"), &EditorResourcePreview::remove_preview_generator); ClassDB::bind_method(D_METHOD("check_for_invalidation", "path"), &EditorResourcePreview::check_for_invalidation); ADD_SIGNAL(MethodInfo("preview_invalidated", PropertyInfo(Variant::STRING, "path"))); } void EditorResourcePreview::check_for_invalidation(const String &p_path) { bool call_invalidated = false; { MutexLock lock(preview_mutex); if (cache.has(p_path)) { uint64_t modified_time = FileAccess::get_modified_time(p_path); if (modified_time != cache[p_path].modified_time) { cache.erase(p_path); call_invalidated = true; } } } if (call_invalidated) { //do outside mutex call_deferred(SNAME("emit_signal"), "preview_invalidated", p_path); } } void EditorResourcePreview::start() { if (OS::get_singleton()->get_render_main_thread_mode() == OS::RENDER_ANY_THREAD) { ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started."); thread.start(_thread_func, this); } else { _mainthread_only = true; } } void EditorResourcePreview::stop() { if (thread.is_started()) { exit.set(); preview_sem.post(); while (!exited.is_set()) { OS::get_singleton()->delay_usec(10000); RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on rendering server } thread.wait_to_finish(); } } EditorResourcePreview::EditorResourcePreview() { singleton = this; order = 0; } EditorResourcePreview::~EditorResourcePreview() { stop(); } void EditorResourcePreview::update() { if (!_mainthread_only) { return; } if (!exit.is_set()) { // no need to even lock the mutex if the size is zero // there is no problem if queue.size() is wrong, even if // there was a race condition. if (queue.size()) { _iterate(); } } }