/*************************************************************************/ /* editor_file_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_FILE_SERVER_H #define EDITOR_FILE_SERVER_H #include "core/io/file_access_network.h" #include "core/io/packet_peer.h" #include "core/io/tcp_server.h" #include "core/object/class_db.h" #include "core/os/thread.h" class EditorFileServer : public Object { GDCLASS(EditorFileServer, Object); enum Command { CMD_NONE, CMD_ACTIVATE, CMD_STOP, }; struct ClientData { Thread *thread; Ref connection; Map files; EditorFileServer *efs = nullptr; bool quit = false; }; Ref server; Set to_wait; static void _close_client(ClientData *cd); static void _subthread_start(void *s); Mutex wait_mutex; Thread thread; static void _thread_start(void *); bool quit; Command cmd; String password; int port; bool active; public: void start(); void stop(); bool is_active() const; EditorFileServer(); ~EditorFileServer(); }; #endif // EDITOR_FILE_SERVER_H