/*************************************************************************/ /* gpu_particles_collision_sdf_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H #define GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/resources/material.h" class GPUParticlesCollisionSDFEditorPlugin : public EditorPlugin { GDCLASS(GPUParticlesCollisionSDFEditorPlugin, EditorPlugin); GPUParticlesCollisionSDF *col_sdf; HBoxContainer *bake_hb; Label *bake_info; Button *bake; EditorNode *editor; EditorFileDialog *probe_file; static EditorProgress *tmp_progress; static void bake_func_begin(int p_steps); static void bake_func_step(int p_step, const String &p_description); static void bake_func_end(); void _bake(); void _sdf_save_path_and_bake(const String &p_path); protected: static void _bind_methods(); void _notification(int p_what); public: virtual String get_name() const override { return "GPUParticlesCollisionSDF"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; GPUParticlesCollisionSDFEditorPlugin(EditorNode *p_node); ~GPUParticlesCollisionSDFEditorPlugin(); }; #endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H