"""Functions used to generate source files during build time All such functions are invoked in a subprocess on Windows to prevent build flakiness. """ from platform_methods import subprocess_main class RDHeaderStruct: def __init__(self): self.vertex_lines = [] self.fragment_lines = [] self.compute_lines = [] self.vertex_included_files = [] self.fragment_included_files = [] self.compute_included_files = [] self.reading = "" self.line_offset = 0 self.vertex_offset = 0 self.fragment_offset = 0 self.compute_offset = 0 def include_file_in_rd_header(filename, header_data, depth): fs = open(filename, "r") line = fs.readline() while line: if line.find("#[vertex]") != -1: header_data.reading = "vertex" line = fs.readline() header_data.line_offset += 1 header_data.vertex_offset = header_data.line_offset continue if line.find("#[fragment]") != -1: header_data.reading = "fragment" line = fs.readline() header_data.line_offset += 1 header_data.fragment_offset = header_data.line_offset continue if line.find("#[compute]") != -1: header_data.reading = "compute" line = fs.readline() header_data.line_offset += 1 header_data.compute_offset = header_data.line_offset continue while line.find("#include ") != -1: includeline = line.replace("#include ", "").strip()[1:-1] import os.path included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) if not included_file in header_data.vertex_included_files and header_data.reading == "vertex": header_data.vertex_included_files += [included_file] if include_file_in_rd_header(included_file, header_data, depth + 1) is None: print("Error in file '" + filename + "': #include " + includeline + "could not be found!") elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment": header_data.fragment_included_files += [included_file] if include_file_in_rd_header(included_file, header_data, depth + 1) is None: print("Error in file '" + filename + "': #include " + includeline + "could not be found!") elif not included_file in header_data.compute_included_files and header_data.reading == "compute": header_data.compute_included_files += [included_file] if include_file_in_rd_header(included_file, header_data, depth + 1) is None: print("Error in file '" + filename + "': #include " + includeline + "could not be found!") line = fs.readline() line = line.replace("\r", "") line = line.replace("\n", "") if header_data.reading == "vertex": header_data.vertex_lines += [line] if header_data.reading == "fragment": header_data.fragment_lines += [line] if header_data.reading == "compute": header_data.compute_lines += [line] line = fs.readline() header_data.line_offset += 1 fs.close() return header_data def build_rd_header(filename): header_data = RDHeaderStruct() include_file_in_rd_header(filename, header_data, 0) out_file = filename + ".gen.h" fd = open(out_file, "w") fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] out_file_ifdef = out_file_base.replace(".", "_").upper() fd.write("#ifndef " + out_file_ifdef + "_RD\n") fd.write("#define " + out_file_ifdef + "_RD\n") out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD" fd.write("\n") fd.write('#include "servers/rendering/renderer_rd/shader_rd.h"\n\n') fd.write("class " + out_file_class + " : public ShaderRD {\n\n") fd.write("public:\n\n") fd.write("\t" + out_file_class + "() {\n\n") if len(header_data.compute_lines): fd.write("\t\tstatic const char _compute_code[] = {\n") for x in header_data.compute_lines: for c in x: fd.write(str(ord(c)) + ",") fd.write(str(ord("\n")) + ",") fd.write("\t\t0};\n\n") fd.write('\t\tsetup(nullptr, nullptr, _compute_code, "' + out_file_class + '");\n') fd.write("\t}\n") else: fd.write("\t\tstatic const char _vertex_code[] = {\n") for x in header_data.vertex_lines: for c in x: fd.write(str(ord(c)) + ",") fd.write(str(ord("\n")) + ",") fd.write("\t\t0};\n\n") fd.write("\t\tstatic const char _fragment_code[]={\n") for x in header_data.fragment_lines: for c in x: fd.write(str(ord(c)) + ",") fd.write(str(ord("\n")) + ",") fd.write("\t\t0};\n\n") fd.write('\t\tsetup(_vertex_code, _fragment_code, nullptr, "' + out_file_class + '");\n') fd.write("\t}\n") fd.write("};\n\n") fd.write("#endif\n") fd.close() def build_rd_headers(target, source, env): for x in source: build_rd_header(str(x)) class RAWHeaderStruct: def __init__(self): self.code = "" def include_file_in_raw_header(filename, header_data, depth): fs = open(filename, "r") line = fs.readline() while line: while line.find("#include ") != -1: includeline = line.replace("#include ", "").strip()[1:-1] import os.path included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) include_file_in_raw_header(included_file, header_data, depth + 1) line = fs.readline() header_data.code += line line = fs.readline() fs.close() def build_raw_header(filename): header_data = RAWHeaderStruct() include_file_in_raw_header(filename, header_data, 0) out_file = filename + ".gen.h" fd = open(out_file, "w") fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl") out_file_base = out_file_base[out_file_base.rfind("/") + 1 :] out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :] out_file_ifdef = out_file_base.replace(".", "_").upper() fd.write("#ifndef " + out_file_ifdef + "_RAW_H\n") fd.write("#define " + out_file_ifdef + "_RAW_H\n") fd.write("\n") fd.write("static const char " + out_file_base + "[] = {\n") for c in header_data.code: fd.write(str(ord(c)) + ",") fd.write("\t\t0};\n\n") fd.write("#endif\n") fd.close() def build_raw_headers(target, source, env): for x in source: build_raw_header(str(x)) if __name__ == "__main__": subprocess_main(globals())