"""Functions used to generate source files during build time All such functions are invoked in a subprocess on Windows to prevent build flakiness. """ from platform_methods import subprocess_main def make_splash(target, source, env): src = source[0] dst = target[0] with open(src, "rb") as f: buf = f.read() with open(dst, "w") as g: g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_H\n") g.write("#define BOOT_SPLASH_H\n") # Use a neutral gray color to better fit various kinds of projects. g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n") g.write("static const unsigned char boot_splash_png[] = {\n") for i in range(len(buf)): g.write(str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_splash_editor(target, source, env): src = source[0] dst = target[0] with open(src, "rb") as f: buf = f.read() with open(dst, "w") as g: g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_EDITOR_H\n") g.write("#define BOOT_SPLASH_EDITOR_H\n") # The editor splash background color is taken from the default editor theme's background color. # This helps achieve a visually "smoother" transition between the splash screen and the editor. g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n") g.write("static const unsigned char boot_splash_editor_png[] = {\n") for i in range(len(buf)): g.write(str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_app_icon(target, source, env): src = source[0] dst = target[0] with open(src, "rb") as f: buf = f.read() with open(dst, "w") as g: g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef APP_ICON_H\n") g.write("#define APP_ICON_H\n") g.write("static const unsigned char app_icon_png[] = {\n") for i in range(len(buf)): g.write(str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") if __name__ == "__main__": subprocess_main(globals())