/*************************************************************************/ /* gdscript_lambda_callable.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdscript_lambda_callable.h" #include "core/templates/hashfuncs.h" #include "gdscript.h" bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { // Lambda callables are only compared by reference. return p_a == p_b; } bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { // Lambda callables are only compared by reference. return p_a < p_b; } uint32_t GDScriptLambdaCallable::hash() const { return h; } String GDScriptLambdaCallable::get_as_text() const { if (function->get_name() != StringName()) { return function->get_name().operator String() + "(lambda)"; } return "(anonymous lambda)"; } CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const { return compare_equal; } CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const { return compare_less; } ObjectID GDScriptLambdaCallable::get_object() const { return script->get_instance_id(); } void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const { int captures_amount = captures.size(); if (captures_amount > 0) { Vector args; args.resize(p_argcount + captures_amount); for (int i = 0; i < captures_amount; i++) { args.write[i] = &captures[i]; } for (int i = 0; i < p_argcount; i++) { args.write[i + captures_amount] = p_arguments[i]; } r_return_value = function->call(nullptr, args.ptrw(), args.size(), r_call_error); r_call_error.argument -= captures_amount; } else { r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error); } } GDScriptLambdaCallable::GDScriptLambdaCallable(Ref p_script, GDScriptFunction *p_function, const Vector &p_captures) { script = p_script; function = p_function; captures = p_captures; h = (uint32_t)hash_djb2_one_64((uint64_t)this); }